248,679 Commits over 3,928 Days - 2.64cph!

10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
10 Years Ago
Pine intersection fix, and height diversity.
10 Years Ago
Fix toggle not working on debug cam
10 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
10 Years Ago
Merged remote logging.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
zon
10 Years Ago
Remote logging now uses production logging server.
10 Years Ago
Navmesh for inland_arid_1
10 Years Ago
Made LightLOD client-only
10 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
10 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
10 Years Ago
Strip TreeMesh from server builds
10 Years Ago
Merging structural integrity experiment into main
10 Years Ago
Trunkmerge
10 Years Ago
Unstable blocks fall Show block stability tooltip
10 Years Ago
Bullet change.
10 Years Ago
Made changes to the player shit.
10 Years Ago
Trying again
10 Years Ago
Changes from generate.bat as requested by Andre
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
More scene polish
10 Years Ago
Merge branch 'deploy'
10 Years Ago
added janky platforming base
10 Years Ago
file untracked meta file
10 Years Ago
Merged trunk
10 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
10 Years Ago
Human updates
10 Years Ago
Scene stuff
10 Years Ago
fixed a few more cases of the footsteps being played multiple times.
10 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
10 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
zon
10 Years Ago
Player metabolism is now sampled and remotely logged.
10 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
10 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
10 Years Ago
some chicken anims for walking / eating.
10 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
10 Years Ago
Added duplicate of island 1 for focused work on deer scene Added GroupAgentsSPeedModifier helper to minipulate agent speed when running Added some felled pine meshes
10 Years Ago
Made instantiating smart object behaviors slightly more robust.
10 Years Ago
more experimentation
10 Years Ago
Working out a better way to build.
10 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
10 Years Ago
- Updated FoliageGroup ScriptableObject with bools for tinting different materials by name template (leave/frond/branch). Removed evergreen option (leave all tints unchecked). - Disabled folage HueVarition tinting in BiomeManager - Made Biome.Seasons list public since it refused to save.
10 Years Ago
Fixed DDraw not drawing colours Block pinning experiment
10 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
10 Years Ago
Post-build deployment, GUID: c8ef37ff-4446-4332-a2f6-d4962f4d043e
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
10 Years Ago
Removed colliders from rock prefabs, tweaked bird flock script, prefab tweaks
10 Years Ago
emmisive open and closed textures