248,578 Commits over 3,928 Days - 2.64cph!
updated stone hatchet vm prefab
re-rigged stone hatchet view model with updated model
deleted old stone hatchet materials
updated stone Hatchet material.
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
Create a bundle for each map
Create tier0 bundles
updated stone hatchet material
tweaked stone Hatchet normalmap,
updated player bota bag drink anim
updated player bota bag source anim
updated vm bow source anim
updated stone hatchet maps to be PBS.
Removed another reference to the record key.
Removed record toggle key.
Fixed drawing primitives when Graphics.Center has been set.
Making some textures compressed
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Merge branch 'master' of arcade
Pause screens are now correctly overridden in JS and TS games.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold select to see pistol clip
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
[ultimate_soldier] added a pistol
3rd person shitgun animations
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
Added Temperature sampling to WorldManager (should probably be moved).
- Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
Optimized tree collisions by about 40000%
Renaming SmartOjbects\BuildMe to BuildThis
Added a BuildThis PlayerCommandSO to behave... and relevant scripts.
Removing generated textures from the colmeshes.
Optimized tree collision mesh files.
Fixed maximum jump velocity being faster than the last movement velocity
More work on AIObstacleMesh (almost done)
Fixed a typo in premake5.lua
- Updated Building and BuildingController to init properly.
- Child SOs of Builidings are initalised when their parent GO is activated (Finished state is default)
- SitOnMe SO now automatically finds SitLocation in it's children
Added vm anim source file for picking berries/fruit etc
updated stone hatchet maps.
Fixed some compile-time warnings.
- Improving BuildingController a bit...
- Placement now averages a few normal samples around the initial ray hit point and aligns the placement to that average
- Valid placement now checks against a normal threshold
- Building prefabs restructured to support this
- Added Building class