156,000 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Added meshterrain script to decor boats A & B
10 Months Ago
10 Months Ago
Commit the material changes that keep showing up.
10 Months Ago
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10 Months Ago
Network++
10 Months Ago
Merge from parent
10 Months Ago
Baked all heightmaps just in case
10 Months Ago
Bridged/eased more jump puzzles on high seas.
10 Months Ago
tropical2 scene
10 Months Ago
Added rowboat spawns to all docks variants.
10 Months Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
10 Months Ago
Disabled spawn tester
10 Months Ago
Fixed floating ores in 4
10 Months Ago
Finalized 1
10 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
10 Months Ago
Coords for ore spawners on 1
10 Months Ago
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10 Months Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
10 Months Ago
Bridged jump puzzles for these deep sea ruins.
10 Months Ago
Terrain adjustment for dwellings.
10 Months Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
10 Months Ago
Merge from naval_missions
10 Months Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
10 Months Ago
Prepping island 1
10 Months Ago
Sails wip
10 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
10 Months Ago
merge from naval_update
10 Months Ago
merge from parent
10 Months Ago
merge from main/space_station_weapon_skin
10 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
10 Months Ago
make one specific damaged boat sting sound less stupid
10 Months Ago
merge from main/naval_update/floating_cities/island_ambience
10 Months Ago
couple minor volume tweaks
10 Months Ago
merge from main/naval_update
10 Months Ago
New sound for deep sea wipe alarm
10 Months Ago
Update tropical4 chunks
10 Months Ago
Update tropical3 chunks
10 Months Ago
Add warning for missing spawn groups instead of just silencing them
10 Months Ago
Volume changes on casino card area and foliage sounds removed
10 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
10 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
10 Months Ago
Merge from naval_missions
10 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
10 Months Ago
merge from main/naval_update/pt_boat_sounds
10 Months Ago
merge from main/naval_update
10 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
10 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
10 Months Ago
merge from fix_batching_ghosting -> naval_update
10 Months Ago
Steering is no longer applied if anchored.
10 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh