239,559 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
10 Years Ago
Updated boneknife prefab - model & player anims now working
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
Added bone knife world model to reboot
10 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
10 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
10 Years Ago
Added UnitAnimation script to UnitView.
10 Years Ago
Bears.
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
3rd person animations for thompson machine gun
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Experimenting with floor tile and wall meshing for room editor.
10 Years Ago
Experimenting with floor tile and wall meshing for room editor.
10 Years Ago
Backup commit.
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
Bear updates
10 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
10 Years Ago
GA tweaks
10 Years Ago
Deleted unused stuff
10 Years Ago
Compressed some textures that were probably uncompressed for a good reason
10 Years Ago
Unit View prefabs added for all current animals
10 Years Ago
Trees file update
10 Years Ago
Fruit bush assets.
10 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
10 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
10 Years Ago
Tweaked GA session timeout
10 Years Ago
Updated VM Arms textures
10 Years Ago
Added anim events to torch 'lit' vm anims
10 Years Ago
Fixed tree health/wood gather amounts
10 Years Ago
Don't run item commands if too far away
10 Years Ago
Blunt concrete impact had a bullet hole quad
10 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
10 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
10 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
10 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
10 Years Ago
10 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.
bot
10 Years Ago
LinuxDS Build 140