239,399 Commits over 3,837 Days - 2.60cph!

10 Years Ago
10 Years Ago
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
10 Years Ago
added LODs to the burlap gloves/shirt/shoes
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
fixed the wolf prefab on the MenuBackground scene
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Added mock JS game.
10 Years Ago
Added mock JS game.
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
10 Years Ago
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
10 Years Ago
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
10 Years Ago
Phrase updates
10 Years Ago
Fixed error in PlayerWalkMovement on levels without TerrainMeta Added Burlap shoe + glove items
bot
10 Years Ago
LinuxDS Build 62
10 Years Ago
Temporarily removed the clouds while they are bugged.
bot
10 Years Ago
LinuxDS Build 60
10 Years Ago
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
10 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
More compression.
10 Years Ago
working on revolver player anims
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
another export
10 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
10 Years Ago
Updates for gmad.exe: * Updated premake4.lua to build the project with correct paths * Added simple drag'n'drop support to gmad.exe * The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually * Removing triple output of addon files so now it only does so once * Added proper help message
bot
10 Years Ago
Windows Build 93
10 Years Ago
going home
10 Years Ago
Sync with GitHub.
10 Years Ago
Crafting tooltip cleanup, shows ingredients
10 Years Ago
Now generating meshes again. Need to add the endcap part and fix any joins and make roads blend a bit better again.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.