198,690 Commits over 4,140 Days - 2.00cph!
Crank up the "tape dust" briefly if just took damage
Increase cathode "tape dust" effect based on heli health fraction
Small mouse button icons added to the attack heli UI
Subtract previous commit, doing a simpler fix
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
More attack heli UI fixes
Attack heli range indicator now always functions
Show backpack inventory when selecting the backpack
Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks)
Add new itemcontainer type: `BackpackContents`
Allow players to move items into their backpack from within their inventory
Add backpack panel to UI where the player is
Removed most of the junk on my test map
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Mesh candidate.
Scene backup.
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Player:IsListenServerHost is now shared
Stricter access control for lua_find* conncommands
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn
Add backpack container to CRC hash when switching clothing
Taadaa now it shows on your back!
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
Hold E to pickup backpack instead of opening the radial menu
Allow CNavArea:SetParent( nil )
merge from BoatsAtWorldEdge
render.RenderView now accepts "viewid" option
Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
materials and texture setup
basic mesh setup
merge from spinner_tugboat_fix
merge from clan_chat_emoji_fix
cherrypicking convex roof corners fix
cherrypicking
85723 - Fixed "Missile Silo computer station kills you on mount"
Reapplied changes stomped in
85756
Ideal container when picking up and right clicking backpack
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld`
Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable`
Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Add crafting recipe for small backpack
Remove "move items from backpack container to backpack item"