241,440 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Viewmodel on/off function
1 Year Ago
New flare FX & related files. Torch texture size optimization Glass material tweaks
1 Year Ago
Fixed ragdolls still sinking into vehicles a bit as the vehicle moved (most visible via scrap heli ascending with ragdoll in the back). Was caused by still have rigidbody interpolation on on the ragdoll when doing server-side simulation, which was giving it a slight delay.
1 Year Ago
Fix build settings
1 Year Ago
Revert accidental TriggerParent change
1 Year Ago
Removed DoMovingWithoutARigidBodyCheck method from BaseEntity.Server. This was unused and hasn't been an issue since Unity 5.
1 Year Ago
Match corpse position sync parameters to vehicle position sync parameters. Keeps corpse world position properly in sync when on a moving vehicle. Since limb positions are local, we can get away with updating them less often - keeping the base position accurately in sync is enough.
1 Year Ago
Reworked inner bulb and outer glass with new shader features
1 Year Ago
Fix stylesheet path Start on the game menu
1 Year Ago
Basic main menu layout, temporary logo Menu card tweaks Move all our menu stuff into MainMenu/ Prototype co-op card https://files.facepunch.com/alexguthrie/1b0611b1/sbox-dev_OcswJRxiL2.png Simpler menu layout for new users thru cookies Hexagon shape in logo
1 Year Ago
roof_metal_panels_a1_hs and flashing meshes
1 Year Ago
Show details for nexus when clicking on one in the server browser
1 Year Ago
Call it ScrapeEventData like CollisionEventData and move it out of Entity
1 Year Ago
Use ScrapeEvent incase we need to add/change params later
1 Year Ago
Add some stuff to entity similar to StartTouch/Touch/EndTouch but for scrapes - revise later
1 Year Ago
Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Fixed DGrid (#1975) * `DGrid:Clear()` now works correct * Ignore invisible children in `DGrid:PerformLayout()`
1 Year Ago
Fix unity_WorldToObject being incorrect inverse of unity_ObjectToWorld via a diogo code snippet Shadows now work
1 Year Ago
Whitelist mp4 and webm to avoid going any further than we have to
1 Year Ago
Various changes in README.md - fixed a typo - re-did the examples (newlines were broken) Merge pull request #2 from PotcFdk/master Improved README.md a bit.
1 Year Ago
Limit input formats to mp4 and webm
1 Year Ago
VideoPlayer.Play that takes a url checks if it's actually a url
1 Year Ago
Progress & some stuff for Diogo
1 Year Ago
Morph shapes for the Decorated Beard
1 Year Ago
added bear turning additives, animator updates
1 Year Ago
Modeldoc: Compile skeleton with ALL bones no matter if they're used in skinning or not
1 Year Ago
Add the GlobalRendering component as an entity Spawn on server as important entity
1 Year Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
1 Year Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
1 Year Ago
merged from vision: Reworked field of view for Scientists. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players. Updated all main scientist prefabs with new vision stats.
1 Year Ago
Directly write to Logger during hotloads Include path and member in hotload log messages Allow nested FormattableStrings in log messages So that their args can be inspected too
1 Year Ago
Standardised vision stats of all scientist prefabs to new values
1 Year Ago
Fix order of operations when rendering drop shadows
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
Implement WindSdk code, setup cbuffers manually at 50% speed for now, add uv data
1 Year Ago
profiling fix
1 Year Ago
vision change merge wip
1 Year Ago
Slightly increase random movement area range in combat state
1 Year Ago
Updated all main scientist AI designs to not always take cover when hit, now also includes a min health and a chance check. Fixed a bug in excavator scientist entity mem reference slot.
1 Year Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
1 Year Ago
AIArena nametags now show the AI design filename too.
1 Year Ago
Fix func_voxelsurface to the new way of getting the surface face
1 Year Ago
ShaderGraph: Fix formatting on generated code
1 Year Ago
Merge from main
1 Year Ago
Add blendmodes.hlsl until shadergraph just generates these functions
1 Year Ago
ShaderGraph: Fix NRE when identing generated code procedural.hlsl isnt in common anymore
1 Year Ago
ShaderGraph: Only find nodes derived from ShaderNode
1 Year Ago
ShaderGraph: common/proceedural ->common/procedural
1 Year Ago
Fixed SC rocket splash damage issue related to wall corners