198,704 Commits over 4,140 Days - 2.00cph!
cherrypicking convex roof corners fix
cherrypicking
85723 - Fixed "Missile Silo computer station kills you on mount"
Reapplied changes stomped in
85756
Ideal container when picking up and right clicking backpack
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld`
Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable`
Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
▊▉▋▅▊▌ ▍█▊▄▌ ▋▉▄▆ █▉ █▉▉▉ ▅▍▌ ▅▍▋▊▍▅ ▉▅▋▋▉█▍█ █▋▋▌▅▇▌▆▇ ▇▄ ▍▆▍▉▍▇▉▉ ▍▄▋▅▆██ ▉▋ ▄ ▋█▋ █
Fixed the gunner compass being fubar
▄▊▊█▆ ▆▉▍▆▍▊▇ ██▅▉▆▊██▅▇█▋▌ ▍▅▌▅▋. █▇-▉▊▉▇▉▇▍ ▄█▍ █▍▆▊▇▇ ▋▉▌▉▇▇.
Add crafting recipe for small backpack
Remove "move items from backpack container to backpack item"
Add buoyancy point to fix buoyant dropped items
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
▆▌▉▋▇
▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
Further volume chnages to prevent wall rack stacking and certain exploit behavior
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody
Switch RendererLOD to LodGroup for smallbackpack worldmodel
Fix empty backpack not accepted in backpack slot
PLay zipper sound when backpack is dropped but not quite working
Fixed indirect lighting in the scene view not matching play mode
Add yellow & orange variants of small backpack (via different textures)
Weapon stand angle check stricter
Fixed ClearAlpha being all whack on the gunner cam
▍▇▅ ▅▍▇▇█▅▋_▆▌▇█ ▊▍▋▅▋▋▌▆▆▄▇ ▌▊▇ ▆▉▅▋█▄▋▆▋ ▇▋▌▆▄▅ ▅▅▊▌▍▇▆▍▇
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* ▅▄▍▋▄▋▄▄ ▊▌▉▅▇ ▄▅ ▊▉▊▅ ▅▌▉▉▊, ▅▉▆▍ ▄▉▌▆
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▆▄▅▄ ▄▇▉▋▋▉:▋▆▄▅▆▍█▆▌ ▇█▅ ▆█▊▍▅▅:▌▇▅▅▊▄▆█▊ ▆▄█▆▋ ▌▋▄▋▌▄ ▆▇ ▉▉▅▍▊
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Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Update .gitignore
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Add missing TF2 map icons
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
small backpack .item changes
Added small backpack skinned model/prefab
merge from weapon_racks - DLC
Allow rotation of weapon rack stand
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
Got the double-layer model interaction when using the skin viewer in the item store working correctly
Updated minicopter and scrap heli repair sounds
Fixed gunner UI showing up for the driver
Add zipper sound when dropping backpack
Allow empty backpacks inside normal inventory & chests
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
Add backpack button to drop backpack on the '~' key (backquote)
Must hold button for >0.5s
Change backpack to resizable loot panel (from generic)
Change test backpack size to 24
Cherrypick
85726 (water NRE in editor)
Don't UpdateRenderTarget when the editor is paused (throws NREs)
Reimplement inventory slot for backpack