130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                █▅▄▉▊▌▆▆▅▍▅ ▊▄▅▊█▋ ▌▋ & ▊█▊▌▌▄▋ ▊▅▄▄▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ask player to start tutorial when they wake up rather than when they are sleeping
 
                
                
                
                
                
             
         
        
            
            
            
                
                If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old comment that's no longer true
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to reconnect to a server mid tutorial after being disconnected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional walkway staircase meshes 
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change up logic that detects whether the HTML menu loaded or not
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change up logic that detects whether the HTML menu loaded or not
 
                
                
                
                
                
             
         
        
            
            
            
                
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!▇▅▆▊▌▇▍▌▉▍▋▆: ▆▅▍▉▍▉ █▇▋▆ █▊▌
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!▆▌▅▆▄▇▊ ▆▆▅█ ▄▆▋▍ ▌▉█▋▉▉ ▉▄ ▆█▄▋█▍ ▉▉▌▊▍▌ ▋▄▉ ▆▆▍▋▋:▊▅▊▇▄▆▉▆ ▇▄▇ ▅▊▌▍▋:▍▉▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▍▋▋██▋▉▅▉█: ▄▇▉▇▆▋ ▇▊▋▉ ▊▇▌
██▅█▉▍▌▆ ▌▅▆▇█▆ ▅▄▆▄▋ ▊▅▅ ▌▇▌▄█▋ ▊▅▅ ▊▉▍▇ ▍▇ ▇▄▅▋▆, ▆▅▆ ▄▌▉ ▆▊██ ▍▋▋▆ ▊▌ ▉▉▉?
!▄▊▊▄▊▋█ ▍▅▊▍ ▄▉▌▌ ▍▊▄▌▅▍ ▉▍ ▋▋▋▌▆▄ ▇▉▋█▉▊ ▉▉▅ ▊▇▇▉▅:▍█▇▇▌▌▇▍ ▋▋▇ ▊▉▊▍▆:▍▌▆▌
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Display the shitty menu replacement if the real one doesnt load in 3seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored _vertex _fragment, and some _local, suffixes to save a few variants
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                military flamethrower LODs 
-basic prefab setup 
-LODbake textures and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tree.simplified_collider server convar to toggle simplified server side tree colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed commits being missing after merging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Options button for menu fallback
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't record raknet packets used to establish a connection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▇▅▉█▋▆▋ ▇▊▉▍▋▊▋▅ ▍▊██▅▅▍█ █▉▆▄▄▅ █▌ ▉▍▇ ▌▅▆█▌▍▌▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Particle Layer now dynamic on all shaders that use it; now toggable via material property block
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▇▊▊ ▆█▋▌▅▉▌▍ ▊▍▊▆▅▇ ▍▊ ▅▆▄▄ ▍▌▉▍▍▍▌▍▌▍▊ ▌▉ ▋▉▌▋▇█▉▊▆▆▊▌▊
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                Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some useless logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. edited holster position for binoculars
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from gnb_fix_mirror_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_pickafriend_color
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_pipe_tool_reconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from microphone_powerusage_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims 
- textures not final 
- no world models yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                final alignment to the structure to match welds
moonpool and beams detailed greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal roof textures Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▇▇▊ ▍▊▅▇ ▉▉█▉▄▌▉▄▇_▍▇▊▅▆▉_▍▍▆▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merged from keycard_color_fix