133,060 Commits over 4,293 Days - 1.29cph!
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
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Removed a useless Mathf.Max with one parameter that was allocating every frame
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[D11] New version of anti-cheat
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[D11] Anti cheat based on velocity
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[D11] Fix for z fighting in Bandit camp control room
[D11] Fix for Walkways having incorrect LOD vertex colours
Tweaked Patrol helicopter culling distance
Fixed a bug with nametag distance check not correctly checking for same-team
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
Using SeedRandom to get hair types
Moved ragdoll component caching to preprocess
[D11] Bright fallen tree fix
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
[D11] [UI] Fixed translations on map having triple underscores visible.