108,633 Commits over 3,867 Days - 1.17cph!
Crystal mat tweaks, because fog. Scene stuff wip.
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Added the shadowless point light back to the furnace.
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
These oaks shouldn't have two-sided bark materials.
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer
Added memory usage / gc counter to perf 1 / 2
reloading counts as a weapon cycle
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Making ironsight definition less stupid
Prewarm experiment: load all prefabs and effects
Asset prewarming is disabled by default on 32bit
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Building prewarm experiment
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Added profiler samples to VariableReference
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
Anti-bush topo around campfires.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
lodded lantern particles.
removed some of the warning messages on the viewmodels.
Fixed missing stone pickaxe effects
Fixed rock effects folder having the wrong name
Lodded campfire particles.
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Fixed quarry particle effect performance issues and added particle LODs
breath doesn't show up in the pitch black now.
fixed some issues with the player's eyes facing wrong direction during some animations