126,944 Commits over 4,109 Days - 1.29cph!
Small AI tweaks at Military Tunnels.
Fixed blueprint icon sometimes being incorrect in loot UI
[D11] Make D11Jenkinsfile use correct branch
ai.move is false by default in the editor
[D11] Simplify for debugging
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Fixed options menu not showing on first try
Rowboat uses LOD Group instead of Renderer LOD
Changed tree impostor draw layer; now properly toggled along with trees
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Removed some culling related profiler samples
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
[D11] Add a D11JenkinsFile
Another small aim tweak to NPCs.
Tweaks to NPC aim system.
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
Fixed pumpkins not showing during fruiting phase
Fixed underwater surfaces broken by combinedfog
Lower chance of getting multiple seeds from eating corn and pumpkins
[D11] merge from main + related fixes
health over time takes longer to convert into health
corn and pumpkin harvest time increased
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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Continuing work on AI improvements.
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)