reporust_rebootcancel

134,526 Commits over 4,293 Days - 1.31cph!

4 Months Ago
merge from fix_streaming_wallpaper -> main
4 Months Ago
Enable texture streaming on wallpaper floors
4 Months Ago
merge from rotatable_paintings -> main
4 Months Ago
merge from main
4 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
4 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
4 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
4 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
4 Months Ago
Fix chainsaw hit sounds not playing in first person
4 Months Ago
First pass on dynamic nav obstacles
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
merge from main -> naval_update
5 Months Ago
Merge from boat_building
5 Months Ago
merge from lop_entity_spawn_time -> main
5 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
5 Months Ago
Fix accidental negative collider on sail post
5 Months Ago
halloween floorpaper setup and wip textures
5 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
5 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
5 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
merge from fix_tags_levelurl -> main
5 Months Ago
Merge from boat_building
5 Months Ago
Merge from parent
5 Months Ago
Include level url in server tags
5 Months Ago
Prepare migration of entities currently having a navObstacleComponent
5 Months Ago
Static versions of deployed/world model props, replaced in scene
5 Months Ago
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5 Months Ago
Plays the correct third person deploy sound
5 Months Ago
unity tutorial update
5 Months Ago
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5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
5 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
5 Months Ago
floating city 2 layout update, connected most barges and piers together
5 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
5 Months Ago
Harmonised plywood across scene, added another plywood variant
5 Months Ago
Merge from parent
5 Months Ago
Compile fix
5 Months Ago
merge naval_update to cannon_code