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129,188 Commits over 4,232 Days - 1.27cph!

4 Months Ago
Made sails easier to interact with.
4 Months Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
4 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
4 Months Ago
WIP on lighting settings for workshop screenshots
4 Months Ago
Fixed right clicking while dragging a gesture breaking everything
4 Months Ago
Gesture reset button styling
4 Months Ago
Centered gesture wheel Fix soft mask fading bottom items
4 Months Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
4 Months Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
4 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
4 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
4 Months Ago
Removed duplicate gibbable script
4 Months Ago
Fix more meshes missing R/W
4 Months Ago
Fix scientist shotgun reload sounds
4 Months Ago
Fixed some legacy skins not loading
4 Months Ago
Fix heavies walking into players
4 Months Ago
Consistent drag controls regardless of framerate
4 Months Ago
Fix shotgun location in hand
4 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
4 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
4 Months Ago
Fixed store extra items not working for untagged old items
4 Months Ago
Skin viewer: sleeping bag, SAP, revolver and python
4 Months Ago
Fixed old skins not loading
4 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
4 Months Ago
Ensure hit entity isnt null first
4 Months Ago
Subtract 125654 breaks the whole game
4 Months Ago
merge from /main/nametag_clipping_fix
4 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
4 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
4 Months Ago
merge from main
4 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
4 Months Ago
tugboat_rug_fix -> main
4 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
4 Months Ago
Fixed bag opening modal nre
4 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
4 Months Ago
Updated blend material on rugs
4 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
4 Months Ago
Premium modal styling updates
4 Months Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
4 Months Ago
tugboat_rug_fix -> main
4 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
4 Months Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
4 Months Ago
4 Months Ago
oil rig foot collision, lods
4 Months Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
4 Months Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
4 Months Ago
Merge from lightup_hazmat_codelock_pips
4 Months Ago
merge from iconrenderer_improvements_batch -> main
4 Months Ago
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4 Months Ago