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134,615 Commits over 4,324 Days - 1.30cph!

5 Months Ago
Fix chainsaw hit sounds not playing in first person
5 Months Ago
First pass on dynamic nav obstacles
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
merge from main -> naval_update
5 Months Ago
Merge from boat_building
5 Months Ago
merge from lop_entity_spawn_time -> main
5 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
5 Months Ago
Fix accidental negative collider on sail post
5 Months Ago
halloween floorpaper setup and wip textures
5 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
5 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
5 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
merge from fix_tags_levelurl -> main
5 Months Ago
Merge from boat_building
5 Months Ago
Merge from parent
5 Months Ago
Include level url in server tags
5 Months Ago
Prepare migration of entities currently having a navObstacleComponent
5 Months Ago
Static versions of deployed/world model props, replaced in scene
5 Months Ago
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5 Months Ago
Plays the correct third person deploy sound
5 Months Ago
unity tutorial update
5 Months Ago
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5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
5 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
5 Months Ago
floating city 2 layout update, connected most barges and piers together
5 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
5 Months Ago
Harmonised plywood across scene, added another plywood variant
5 Months Ago
Merge from parent
5 Months Ago
Compile fix
5 Months Ago
merge naval_update to cannon_code
5 Months Ago
fix Adobe Building Skin token
5 Months Ago
Fix mouse aiming with the cannon
5 Months Ago
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5 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
5 Months Ago
decal_birdcraplarge added
5 Months Ago
Reduce placement height of hull pieces so you can exit the water onto them.
5 Months Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
5 Months Ago
Merge from main