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108,259 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed pvt preload pages
10 Years Ago
fixed NRE spam in BaseAnimal
10 Years Ago
Fixed/Changed GiveItem (@zon)
10 Years Ago
Trunk merge
10 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
10 Years Ago
Added lifehandler to storagebox
10 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
10 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
10 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
10 Years Ago
Animals now consider their attack direction in 2D.
zon
10 Years Ago
Fixed animal health.
10 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
10 Years Ago
Converted a bunch of melee weapons/tools to new system
10 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
10 Years Ago
Merged hunting wolves from animal-survival.
10 Years Ago
Fixed server script error
10 Years Ago
Converted deployer
10 Years Ago
Terrain shader LOD is now also affected by terrain quality control
10 Years Ago
Fixed out-of-date RustNative Windows binaries
10 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
10 Years Ago
increased volume of doors
10 Years Ago
Converted planner
10 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
10 Years Ago
Tools -> Update -> Prefab Scenes
10 Years Ago
Merging to trunk
10 Years Ago
10 Years Ago
Adding dedicated planner tool
10 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
10 Years Ago
I'm hoping this fixes the lighthouse materials.
10 Years Ago
Lighthouse material clean up.
10 Years Ago
Route all weapon effect sounds through the audio mixer
10 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
10 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
zon
10 Years Ago
Animals no longer use rigid bodies.
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
10 Years Ago
Fixed animal patrols.
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
10 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
10 Years Ago
Animals now only search when hungry.
zon
10 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
10 Years Ago
Converted hammer
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Protocol++
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge