110,898 Commits over 3,897 Days - 1.19cph!
Object spins based on velocity of drag release
Camera positioning fix, rotation reset option
soften industrial conveyor sounds a bunch
Added basic raytracing controller
Proper rotation handles when moving joints
Make drone deployable lose control temporarily when getting damaged sometimes
Remove protection from drone deployable
Fixed screen fill calculation
Fixed infinite camera update hook components being added!
Fixed camera centering on non-centered assets
Finished the wooden desk prop
Added a normal map for wood_panels_b texture
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
Baseline starting shaders and hlsl support for world-space AO
Added craggy RT test scene
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
added d3d12, made primary
Add mission objective type for crafting specific item(s)
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mannequin models and textures #4
mannequin models and textures #3
mannequin models and textures #2
mannequin models and textures #1
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
Make the female version a prefab variant, better model placement
Added a female version (separate prefab/deployable)
Minimal init for skin viewer, fixed disconnection issue
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now)
Added a Mannequin skin set config to allow for new materials
Skin viewer finds the model's true centre and rotation pivots it around that point.
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
Testing out a player deployed clothing mannequin
Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing
Also supports showing skins on items
Neutral setup for guncam UI
Super minor bounce & screen brightness tweak.
Remaining widgets for AH gunner's screen
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Add a mission objective script which requires the player to press a button
Updated silo prefabs and meshes
Added LODs to a few silo pieces
Guncam progress & related files.