branchrust_reboot/maincancel

35,967 Commits over 4,352 Days - 0.34cph!

2 Months Ago
merge from indirect_instancing
2 Months Ago
Merge from naval_update
2 Months Ago
▅▋▄▊▊▊ ▄▆▅▅ ▍▅▍▄██▅█▊▊▊▉▋▍
2 Months Ago
50cal_fullammo_spawn -> main
2 Months Ago
rhib_passenger_light_fix -> main
2 Months Ago
merge from deployer_vm_3p_fix
2 Months Ago
boat_planner_new_icons -> main
2 Months Ago
deepsea_disable_drone -> main
2 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
2 Months Ago
merge from naval_update
2 Months Ago
boatai_cleartarget_fix -> main
2 Months Ago
Fix pool leak in TimedExplosive
2 Months Ago
boatai_clartarget_fix -> main
2 Months Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
2 Months Ago
Removed test cubes from CraggyIsland
2 Months Ago
merge from naval_update
2 Months Ago
merge from lifestory_snake_fix
2 Months Ago
Merge from standard_shader_decal_layers
2 Months Ago
Fix skip domain reload
2 Months Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
2 Months Ago
boatai_targeting_bugs -> main
2 Months Ago
▅ ▊▍▆█▊▉ ▌▊▆█▌ ▆▉ ▄▌▋▋▊▊▅ ▄▆███▆ ▇▄▇▊▇▊▉▌█ ▌▄▅ █▅▌ ▆▊▊▆
2 Months Ago
fix handmade shell not having subtype for ammo indicators
2 Months Ago
S2P both oil rigs Codegen
2 Months Ago
merge from naval_update keep source on the oilrig scenes
2 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
2 Months Ago
autoturret_improvements -> main
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
2 Months Ago
Merge from client_performance_session_fix
2 Months Ago
▅ ▉█▇▄▌ █▆▊▇ ▉▅▊▋▊▆██▌██▅▆▊▄▊▇▄▄▍▊▆▉▍▅▊▄▋▍ ▉▆▋ ▄▆▇▍▌▄▄▊▋▍▊▍▄▄▆▋▇
2 Months Ago
▅▌██▊▋ ▅▋▋▌▉▅▋▌
2 Months Ago
Phrase update
2 Months Ago
merge from naval_update
2 Months Ago
turret_ai_dotproduct_fix -> main
2 Months Ago
boatai_singlegroup_attacks -> main
2 Months Ago
ptboat_mountedturret_improvements
2 Months Ago
Fix workshop player models not playing their animations.
2 Months Ago
boatai_leftover_logs_2 -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Months Ago
merge from ScientistPlushie
2 Months Ago
merge from HeavyScientistPlushie
2 Months Ago
Merge from naval_update
2 Months Ago
▋▆▅▄▄▍ ▄█▍▋ ▊█▇▋▅▍▍▍▅▋▆▆▋▉
2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from fix_puzzle_reset_underground -> main