branchrust_reboot/maincancel

38,964 Commits over 4,536 Days - 0.36cph!

2 Months Ago
merge from water_surface_nametags_fix again (didn't go through)
2 Months Ago
merge from water_surface_nametags_fix
2 Months Ago
merge from paintingui_inputs_fix
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
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2 Months Ago
syncvar_ornateframe_initialiser_fix -> main
2 Months Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
2 Months Ago
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2 Months Ago
merge from menu_close_blur_fix
2 Months Ago
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2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
merge from demos_shadow_fix
2 Months Ago
merge from catapult_reloadtime_nerf
2 Months Ago
game_room_dlc -> main
2 Months Ago
game_room_dlc -> main
2 Months Ago
Final compile fix
2 Months Ago
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Rin
2 Months Ago
merge from deploy_clipping_fixes
2 Months Ago
Another sneaky compile fix that snuck past editor tests
2 Months Ago
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Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
2 Months Ago
bye bye compile errors :wave:
2 Months Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
2 Months Ago
Improve npcs path following performance, fix npcs sometimes not moving
2 Months Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
2 Months Ago
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2 Months Ago
merge from uibindings_nre_fix
2 Months Ago
merge from crafting_stall_fix
2 Months Ago
Merge from redirect_crafting_fix
2 Months Ago
Merge from CompassShieldViewmodel
2 Months Ago
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2 Months Ago
merge from sharkmovement_sound_fix
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
Fix stack overflow and alloc in navmesh load / save
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
merge from sculptures
2 Months Ago
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2 Months Ago
Fix triangle planters not snapping to triangle floors testlist
2 Months Ago
merge from HAB_armour_health_fix
2 Months Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
2 Months Ago
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2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
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