branchrust_reboot/maincancel

33,905 Commits over 4,171 Days - 0.34cph!

7 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
7 Months Ago
█▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
7 Months Ago
▍▌█▇█: ▅▅▇▍ ▋▅▊▄▊█_▌▋▌▊█▌▊▋▌▉▋_▄▅▆▇▆▉▉ ▄▍▅▇▅▌ ▆▇▇ ▆▌▉█▅▊ ▊▋▅▌▌▉ ▍▇▅▊▌▊▅ ▍▅▊█▉: ▅▄▋▇ █▉▍█ ▅▉▇▌▆▄ ▉▇▉ ▉ ▅▇▋▍▄, ▊▍▊ ▇▅▄█ ▅▊▇▍▇▅▍ ▇▆▉▍▇█ ▇▍▆█▋▅ ▌▇▊█ ▅▌ ▅▄▄▇▌▆▌ █▊▇ ▊▉▇▋█▇.
7 Months Ago
merge from coarse_grid_bounds_fix
7 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
7 Months Ago
merge from ioentity_optims2
7 Months Ago
▊▌▍▍▆ █▅▆ ▋▇█▇▆█▌▉▇ ▌▅▄▅ █▍ ▉▌█▅▆ ▆▊▌▇ ▅▉▊▊▆ ▊▍▆ ▌▅ "▅▆▍██▋▍▄▇▋" ▋▋▇▆▍█ ▅▌▇▌ ▄▅▉▅▆▊▋ ▆▇▋▍▌▅ ▍▇ ▊▉█
7 Months Ago
▉▄▋▊▉ ▆█▆▄ ▅▄▋▄▇▊_▌▌▅▍▊▇▍▍█_▆▉▍▉_▉▋_▊▋▋█
7 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
7 Months Ago
merge from fix_train_barricade_collision -> main
7 Months Ago
Merge from tssaa_hires_screenshot_fix
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
▍▍█▇▄ ▇▅▅▅ ▉▍▉▉▍▆▌▉▉▄_▌▋▆▋_▇▆▆▄▍
7 Months Ago
▉▄▉█▇▍▉▉▉▍ ▋▊▅▊▇▋▄
7 Months Ago
Added correct data path and log path when checking for DLSS support
7 Months Ago
merge from fast_debug_draw (fix shader on metal)
7 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
Merge from fast_debug_draw
7 Months Ago
Merge from fireflickerfix
7 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
7 Months Ago
merge from laserlight_green_fix
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
merge from sirenlight_culling_fix
7 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
7 Months Ago
flameexplosive_effect_alignment_fixes -> main
7 Months Ago
merge from horse2_fixes/handling
7 Months Ago
▍▄▅▄█ ▆▇▆▋ ▆█▆▅█▋▌▉▊▇▍_▆▅▇▋▅_▊█▅
7 Months Ago
merge from horse2_fixes/handling
7 Months Ago
Fixed DLSS server compile errors
7 Months Ago
Merged DLSS/DLAA AMD crash fix into main
7 Months Ago
Merge from fast_debug_draw (expand character set)
7 Months Ago
merge from flamejet_optimisation
7 Months Ago
revert_sprinkler_amount -> main
7 Months Ago
fix server build
7 Months Ago
ghost_sprinklers_fix -> main
7 Months Ago
Merge from fast_debug_draw
7 Months Ago
merge from flameturret_optimisation
7 Months Ago
▄▉▅▉▍ ▅▅▊▄ ▍▄▄▌▊▊_▉▄▉▊▉▌▋▊▋_▄▅▆▄▉
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
Merge from cinematic_lod_convars
7 Months Ago
▉▅▋▌▄ ▍▇▉▆ ▌▌▌▋▆▆▋▌▍▄▄_▍▇▍▄▌_▄▇█
7 Months Ago
▌▊▆▌▋ ▉▄▄▊ ▄▅▍▆▊▋▊▋▌▍▄_▆▄▅▆▇_▋▄▇
7 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
7 Months Ago
merge from train_prevent_building
7 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
7 Months Ago
merge from fonts_fallback
7 Months Ago
merge from fonts_fallback
7 Months Ago
██▊▍▆ ▍▄▌▊ ▆▋▋██▍█_▍▇▋█
7 Months Ago
merge from fix_junkpile_despawn_delay -> main