branchrust_reboot/maincancel

33,148 Commits over 4,109 Days - 0.34cph!

10 Months Ago
Fix DPV appearing in crafting menu in tutorial
10 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
10 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
10 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
10 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
10 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
10 Months Ago
world_update_2 -> main
10 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
10 Months Ago
Set frontier hatchet to unlock via frontier hazmat
10 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
10 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
10 Months Ago
fixed food spawns at radtown dpv crafting/techtree
10 Months Ago
world_update_2 -> main
10 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
10 Months Ago
world_update_2 -> main
10 Months Ago
updated radtown name, updated radtown loot
10 Months Ago
merge from item_pooling
10 Months Ago
merge from world_update_2
10 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
10 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
10 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
10 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
10 Months Ago
Tin can alarms can no longer be picked up without building privileges
10 Months Ago
world_update_2 -> main (print statement was annoying!)
10 Months Ago
world_update_2 -> main
10 Months Ago
world_update_2 -> main
10 Months Ago
Phrase update
10 Months Ago
merge from localization
10 Months Ago
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10 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
10 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
10 Months Ago
Fixed truncated entities max health text
10 Months Ago
merge from BlunderBuster
10 Months Ago
adjust blunderbuss fov
10 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
10 Months Ago
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10 Months Ago
merge from world_update_2
10 Months Ago
merge from instantcam_worldmodel_lods
10 Months Ago
merge from canvas_chat_fix
10 Months Ago
merge from wallpaper
10 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
10 Months Ago
merge from localization
10 Months Ago
merge from world_update_2 - Staging wipe
10 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
10 Months Ago
Merge from fix_monument_scenes_map_gen -> main
10 Months Ago
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10 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix