branchrust_reboot/maincancel

35,013 Commits over 4,293 Days - 0.34cph!

11 Months Ago
Removed debug log when setting the duration of a Timer Switch
11 Months Ago
merge from terrain_ignore_grid
11 Months Ago
merge from garage_door_fixes_2
11 Months Ago
merge from qol_save_sign_color -> main
11 Months Ago
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11 Months Ago
merge from fix_f1_convar_value_missing -> main
11 Months Ago
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merge from fix_runtime_profiling_container_url -> main
11 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
11 Months Ago
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11 Months Ago
merge from coarse_grid_bounds_fix
11 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
11 Months Ago
merge from ioentity_optims2
11 Months Ago
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11 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
11 Months Ago
merge from fix_train_barricade_collision -> main
11 Months Ago
Merge from tssaa_hires_screenshot_fix
11 Months Ago
siegeweapons_terrain_proxy_fix -> main
11 Months Ago
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Added correct data path and log path when checking for DLSS support
11 Months Ago
merge from fast_debug_draw (fix shader on metal)
11 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
11 Months Ago
merge from terrain_ignore_grid
11 Months Ago
Merge from fast_debug_draw
11 Months Ago
Merge from fireflickerfix
11 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
11 Months Ago
merge from laserlight_green_fix
11 Months Ago
siegeweapons_terrain_proxy_fix -> main
11 Months Ago
merge from sirenlight_culling_fix
11 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
11 Months Ago
flameexplosive_effect_alignment_fixes -> main
11 Months Ago
merge from horse2_fixes/handling
11 Months Ago
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11 Months Ago
merge from horse2_fixes/handling
11 Months Ago
Fixed DLSS server compile errors
11 Months Ago
Merged DLSS/DLAA AMD crash fix into main
11 Months Ago
Merge from fast_debug_draw (expand character set)
11 Months Ago
merge from flamejet_optimisation
11 Months Ago
revert_sprinkler_amount -> main
11 Months Ago
fix server build
11 Months Ago
ghost_sprinklers_fix -> main
11 Months Ago
Merge from fast_debug_draw
11 Months Ago
merge from flameturret_optimisation
11 Months Ago
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11 Months Ago
siegeweapons_terrain_proxy_fix -> main
11 Months Ago
Merge from cinematic_lod_convars
11 Months Ago
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