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123,333 Commits over 4,048 Days - 1.27cph!

4 Years Ago
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4 Years Ago
More WIP snowmobile code
4 Years Ago
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4 Years Ago
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4 Years Ago
Cleaned up old east inland splats
4 Years Ago
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4 Years Ago
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
4 Years Ago
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
4 Years Ago
More sculpts/backup
4 Years Ago
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4 Years Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
4 Years Ago
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented. - Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Rename ModularCarPhysics to CarPhysics
4 Years Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
4 Years Ago
Merge VehicleUpdates -> Main, let's try this again
4 Years Ago
Sculpt backup
4 Years Ago
Fix for revertion bullshit in northern terrain data
4 Years Ago
Most remaining east inland cliffing
4 Years Ago
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4 Years Ago
merge from permstore_1
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from human_ai_combat
4 Years Ago
merge from ai_misc
4 Years Ago
Added a near clip offset for underwater rendering
4 Years Ago
animals can no longer attack players in modular vehicles
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
fixed bug with animals continuing to attack player corpses
4 Years Ago
merge from excavator_scene_rework
4 Years Ago
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4 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
4 Years Ago
merge from main
4 Years Ago
merge from ai_purge2
4 Years Ago
merge from main
4 Years Ago
Manifest rebuild to fix "no number for string fuel_storage"
4 Years Ago
Fix load order issues with vehicle fuel
4 Years Ago
Error fix
4 Years Ago
More optimizations to height and trace queries
4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
Fixed third person mode when spectating
4 Years Ago
Merge from main
4 Years Ago
Comment
4 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
4 Years Ago
Projectile changes
4 Years Ago
More cleanup
4 Years Ago
Remove some redundant spectator checks
4 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware