123,333 Commits over 4,048 Days - 1.27cph!
merge from human_ai_combat
split off electricity and car parts from T2 techtree
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
Merge from FirstPersonSpectate
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Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Update head look flag to fix merge conflict
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Merge from SleeperMountingMergePt2
Fix HasMountPoints not working properly on modular vehicles
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
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Split BaseVehicle back up, with the modified code from the merge
Merge in sleeper_mounting_2
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
Fixed vehicle sub-entities doubling up on the client side
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Potential fix for snowball leaked entities
Fuel and storage sub-ents
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
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fire in longer bursts when close range
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More snowmobile WIP. Compiling now
this bad boy can fit so many cliffs in it *slaps roof*