reporust_rebootcancel

133,027 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Handle player with non-zero scrap but less than the minimum bet
3 Years Ago
Fixed double EndCycle call
3 Years Ago
Dealer don't bother playing if all players have Blackjack and the dealer doesn't
3 Years Ago
Fixed state sync bugs, issues when the player left mid-game
3 Years Ago
Fixed particle systems getting turned on incorrectly due to overload changes
3 Years Ago
Assign the camera to the world space canvases
3 Years Ago
Fixed event audio slider in options not properly applying convar
3 Years Ago
Screen displays info about needing to add funds
3 Years Ago
Fixed missing storage on snow machine
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Removed some debug stuff
3 Years Ago
Fix RendererLOD switching to rendering shadows only if it's disabled by a HLOD component while still in rendering range
3 Years Ago
Dealer doesn't bother hitting at all if all players have busted
3 Years Ago
Removed Split/Double Down/Insurance just for the moment
3 Years Ago
Use SupportsPoolingInParent on ReverbZoneTrigger
3 Years Ago
Set up caboose gibs
3 Years Ago
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3 Years Ago
Let all players make their moves at once, rather than one at a time
3 Years Ago
Caboose Gibs
3 Years Ago
Swap icons for active usage vs potential usage in tooltip
3 Years Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
3 Years Ago
Disable prototype that renders giant cube of building blocks
3 Years Ago
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3 Years Ago
merge from Halloween2022
3 Years Ago
Mace damage buff - now inline with other two-handed weapons to one-hit blue barrels
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from halloween2022
3 Years Ago
Applying Andre's PlayerWalkMovement FrameUpdate and FixedUpdate skip when loading screen is visible, also zero rigidbody velocity
3 Years Ago
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3 Years Ago
Door mat fix
3 Years Ago
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3 Years Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
3 Years Ago
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3 Years Ago
Safe (non-SF) ghost door material with edge highlight
3 Years Ago
Fixed graveyard fence LODs
3 Years Ago
Ghostly shader texture addition tweaks for later
3 Years Ago
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3 Years Ago
Don't allow other head attire over hockey mask
3 Years Ago
Warehouse progress
3 Years Ago
Nuclear missile silo prop material variants
3 Years Ago
Concrete rebar decals
3 Years Ago
Nuclear missile silo progress
3 Years Ago
Scattered paper decals
3 Years Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
3 Years Ago
Add CustomEntityRenderer component to main camera prefab
3 Years Ago
Fixed rendering at inconsistant positions due to compute buffer type
3 Years Ago
merge from portal fx
3 Years Ago
Removed shaderforge temporarily, because no need to merge it in here and now.