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123,741 Commits over 4,171 Days - 1.24cph!

4 Years Ago
merge from main
4 Years Ago
WIP timeline layout changes Fixed a shot looping issue
4 Years Ago
Fix renderer settings
4 Years Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
4 Years Ago
Clear the hazard flag properly at the time when we stop checking for hazards
4 Years Ago
Fix light visuals getting set twice
4 Years Ago
Comment only
4 Years Ago
Fix WorkCart rear brake sparks playing on Awake
4 Years Ago
Fixed line in process sometimes not appearing (pooling issues)
4 Years Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
4 Years Ago
Can't change colour while a line is in process
4 Years Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
4 Years Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
4 Years Ago
Use reload instead of RMB to open colour menu
4 Years Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
4 Years Ago
Merge from main
4 Years Ago
Desert progress
4 Years Ago
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4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge Main->Workcart
4 Years Ago
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4 Years Ago
Potential NRE fix when spawning gibs for construction blocks
4 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
4 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
4 Years Ago
Auto sleep AIZ on startup
4 Years Ago
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4 Years Ago
Added ai.sleepwake toggle convar. Codegen.
4 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
4 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
4 Years Ago
4 Years Ago
Added pause/resume support for A* navigation
4 Years Ago
manual merge from my sleep/wake stuff
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
Added sphere tank monument
4 Years Ago
Remaining west mesa area
4 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
skin approval
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
Gibs and collision prefab update
4 Years Ago
Fixed scrappile LOD1 missing backfaces
4 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
4 Years Ago
merge from main
4 Years Ago
Fixed not being able to change the colour of a line more than once in a session Need to look away from an IO entity to open context menu
4 Years Ago
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
4 Years Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.