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123,884 Commits over 4,079 Days - 1.27cph!

4 Years Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
4 Years Ago
Merge from Workcarts
4 Years Ago
Backup
4 Years Ago
Merge from Workcart
4 Years Ago
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4 Years Ago
Fix server compile error from rendertunnels
4 Years Ago
Merge from save_204
4 Years Ago
Show a proper name ("Tunnel Dweller") on loot panel
4 Years Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
4 Years Ago
Merge from slots
4 Years Ago
More tweaks
4 Years Ago
Disable the engine slowing for now until we have visuals on the client
4 Years Ago
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
4 Years Ago
Reworked slot machine odds, bets are now 2 scrap and the jackpot is 1500 scrap Fixed loot panel missing translation keys
4 Years Ago
Merge workcart -> experimental
4 Years Ago
Add world.rendertunnels to export the map's tunnel texture to a file No processing is done on this so it's not directly usable 1. It's black and white - ignore all channels except red 2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required 3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
4 Years Ago
Fixed some odds editor incorrect values
4 Years Ago
Fix train tunnel marker icon (prefab change got stomped)
4 Years Ago
Fix train tunnels not rendering after reconnecting to a server sometimes
4 Years Ago
Make sure the workcart.entity merge was clean
4 Years Ago
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
4 Years Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
4 Years Ago
Merge from Workcarts
4 Years Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
4 Years Ago
reapply workcart.entity sound changes
4 Years Ago
Merge from drone/shop (delivery fee tweaks, bug fixes)
4 Years Ago
missing file
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
more workcart sounds + sound polish NRE fix
4 Years Ago
Merge from Workcart
4 Years Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
4 Years Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
4 Years Ago
merge from Workcart
4 Years Ago
better respawn times for tunnel dwellers/npc dwellings
4 Years Ago
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
4 Years Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
4 Years Ago
adjusted spawn rates for workcarts
4 Years Ago
smooth workcart handle movement workcarts decay and respawn properly
4 Years Ago
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
4 Years Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
4 Years Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
4 Years Ago
Signs generic texture/material update
4 Years Ago
fixed one dwelling spawn too many in 72m segment
4 Years Ago
Update train tunnel entrance marker so it's smaller and more visible
4 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
4 Years Ago
Updated heavy barricade stone barricade prefab links
4 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
4 Years Ago
train barricades can now be destroyed with melee
4 Years Ago
Additional sign meshes and prefabs