123,886 Commits over 4,079 Days - 1.27cph!
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
Plumbing shop data through
tweak camper module LOD/health condition panel , glass setup, adding glass fx
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
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wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Changed all viewmodel PlaySound events to PlaySoundFirstPerson
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Viewmodel clothing support
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standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
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Large wooden box can no longer be clipped into world layer
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Player leaves game correctly when dismounting
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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