reporust_rebootcancel

107,045 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
6 Years Ago
Backup
6 Years Ago
Almost
6 Years Ago
More
6 Years Ago
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6 Years Ago
WIP
6 Years Ago
Backup
6 Years Ago
battery logic fixes battery charge efficiency reduced to 50% cable tunnel works with batteries combiners are root entities !fixed tonnes of gears from recycling electrical components vastly increased laser detector range door manipulator works properly with fast toggle on/off while door is busy
6 Years Ago
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
6 Years Ago
[D11] [UI] Added pie option D11 variant to shared content bundle.
6 Years Ago
[D11] [UI] Adjusted loading screen spinning icon's visuals.
6 Years Ago
[D11] Missing sprite for popups
6 Years Ago
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
6 Years Ago
[D11] Activate Debug God Mode button - seems finicky but occasionally works
6 Years Ago
WHY DO YOU HATE ME PLASTIC
6 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
6 Years Ago
[D11] Streamlining some redundant popup setup
6 Years Ago
[D11] New UI popup system
6 Years Ago
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
6 Years Ago
[D11] Unity Editor Silent Playfab login
6 Years Ago
[D11] [UI] Added additional debug message to check for invisible pie options.
6 Years Ago
[D11][TUTORIAL] Fix for axis input in WaitForInput action
6 Years Ago
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
6 Years Ago
m39 vm setup, anims, anim events, animator, attachments, ironsights
6 Years Ago
Liquid gas tank / models / textures / prefab
6 Years Ago
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
6 Years Ago
[D11] Reset auto-sprint on player death
6 Years Ago
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
6 Years Ago
[D11][TUTORIAL] Added delayed message to WaitForInput
6 Years Ago
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
6 Years Ago
[D11] Auto walk/sprint test
6 Years Ago
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
6 Years Ago
[D11] [UI] accidentally left the prefab enabled by default
6 Years Ago
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
6 Years Ago
[D11_Tutorial] Update the cave added crate.
6 Years Ago
[D11] [UI] added a new server info popup screen in the join server UI
6 Years Ago
compile fixes
6 Years Ago
merge into main
6 Years Ago
added electrical branch added root combiner udpated blocker a milllion fixes protocol++
6 Years Ago
powercounter target customization
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
counter progress timer handles
6 Years Ago
Counter model
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
6 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site