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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
6 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
6 Years Ago
Merged from main
6 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
6 Years Ago
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6 Years Ago
approved update
6 Years Ago
Removed some culling related profiler samples
6 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
6 Years Ago
merge from main
6 Years Ago
[D11] Add a D11JenkinsFile
6 Years Ago
Another small aim tweak to NPCs.
6 Years Ago
Tweaks to NPC aim system.
6 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
6 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
6 Years Ago
pumpkin and corn seed yield tweaks
6 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
6 Years Ago
Fixed pumpkins not showing during fruiting phase
6 Years Ago
Fixed underwater surfaces broken by combinedfog
6 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
6 Years Ago
[D11] merge from main + related fixes
6 Years Ago
health over time takes longer to convert into health
6 Years Ago
corn and pumpkin harvest time increased
6 Years Ago
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6 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
6 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
6 Years Ago
Swamp and bandit town scene2prefab
6 Years Ago
Lowered LOD/culling distances on reeds and water lillies
6 Years Ago
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
6 Years Ago
Added "Max Tree Meshes" slider to graphics options
6 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
6 Years Ago
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6 Years Ago
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6 Years Ago
Continuing work on AI improvements.
6 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
6 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
6 Years Ago
Added camera movement inbetween physics frames (test)
6 Years Ago
Hapis tweaks
6 Years Ago
Cherry picking 28408 (Network++ & Save++)
6 Years Ago
Scene2Prefab bandit town
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Removed Y axis camera movement smoothing (test)
6 Years Ago
Improved protection of recycler at bandit town. Scene2Prefab Bandit town.
6 Years Ago
Removed old deprecated NavMesh Grid from code.
6 Years Ago
merge hapis10 to main
6 Years Ago
Fixed junkpile scientists not attacking back when hurt.
6 Years Ago
Scene2Prefab Military Tunnels.
6 Years Ago
Tweaked scientist HP Tweaked respawn timers at Military Tunnels. Scientists throw grenades at Military Tunnels.
6 Years Ago
Another pass over animal roaming.
6 Years Ago
Scene2prefab cargo ship