reporust_rebootcancel

107,030 Commits over 3,836 Days - 1.16cph!

6 Years Ago
More robust line of sight sensor for Scientists.
6 Years Ago
Subtracting 28387
6 Years Ago
Scene2Prefab cargo ship
6 Years Ago
Fixed reload bug in non-moving scientists. Updated scientist spawns.
6 Years Ago
Scene2Prefab Cargo Ship
6 Years Ago
Updated scientist spawns at Cargo Ship
6 Years Ago
removed unused textures
6 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
6 Years Ago
Added ladder trigger prefab for Rust.World
6 Years Ago
Attempt to make action caching suck less
6 Years Ago
Scene2Prefab cargo ship
6 Years Ago
Initial setup required for AI spawning.
6 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
6 Years Ago
Merged from main via branch (updated manifest)
6 Years Ago
Updated manifest
6 Years Ago
Merge from main (manifest conflict)
6 Years Ago
Now they show up...
6 Years Ago
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
6 Years Ago
[D11] Added ForceDebug=true to xb1 build to prevent crash on boot when using script debugging
6 Years Ago
Disabled read/write on a few textures (mostly trees)
6 Years Ago
Fix for missing define
6 Years Ago
Merge from swamp_tree_performance
6 Years Ago
Merge from main
6 Years Ago
Compile fix
6 Years Ago
Merged from AI branch.
6 Years Ago
Updated manifest
6 Years Ago
[D11] Get rid of _outgoingData not needed anymore.
6 Years Ago
Merged from main.
6 Years Ago
[D11] [UI] fix for old HUD null reference error
6 Years Ago
Updated Facepunch.System memory pool to latest version
6 Years Ago
Forgotten file
6 Years Ago
Cleaned up plugins folder
6 Years Ago
Fixed NRE
6 Years Ago
Updated npc test level.
6 Years Ago
A bit more work on Scientist AI.
6 Years Ago
Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. Currently has no cleanup code and only tested on windows/editor. Added "AssetBundle/for client+server" script that should build out the asset bundle without any client/server stripping Added "Build/Client/ win64 with local server" Should build out exe with local server enabled Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped)
6 Years Ago
Swamp tree atlases Modified swamp trees to render as a single drawcall per tree
6 Years Ago
[D11] Implemented SendBroadcast in LiteNetLib
6 Years Ago
Scientist work without Navmesh/movement (turret-like).
6 Years Ago
Slightly faster tree mesh sort
6 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
6 Years Ago
Hide Signs convar, option
6 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
6 Years Ago
Yet another merge from main
6 Years Ago
Vertex painted deck, hull and mast
6 Years Ago
progress backup
6 Years Ago
Scene2Prefab Military Tunnels
6 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
6 Years Ago
Lowered max loot spawns at site B
6 Years Ago
[D11] Much cleaner stat tracking in LiteNetLib