106,969 Commits over 3,836 Days - 1.16cph!
Environment volume ambient multiplier tweak for less jarring transition
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Potential fix for some painted sign textures disappearing on server restart
Merged from ai behaviour 11 branch
Yet another merge from main
Fixed switch compilation issue
reflection.quality defaults to 1 (until reflection probe ex)
Xmas tree no longer craftable and default BP
Fixed 6th belt bar having inconsistent font size
Facepunch.Steamworks rollback to release branch
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Optimized behaviour state ticking in NPCs and animals.
minor Hapis fixes and tweaks (Bigger update next month)
Reduce chance of raycasts going through the ground by offsetting foot ray origin.
BaseProjectile server use improvements.
Updated Scientist spawn timers in MT.
Added single-pass cube shadow mask for main dir light
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
tweaked chainsaw positioning when attacking
spas12 prefabs and sounds
Fixed skybox mismatch with reference
Fixed base env reflections
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed reflections, added notes
Added reflection probe extension (wip)
More flexible Scientist spawns.
Missed one distance to sqr distance convertion
Slight improvement to scientist reload on spawn
Birch trees textures and material
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
water purifier can no longer be placed on barbecue