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126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
bradley sound fixes
6 Years Ago
Make hiding the body and VM when alt looking less aggressive
6 Years Ago
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6 Years Ago
Attempt to optimise by grouping hitboxes
6 Years Ago
Optimized ice sheet texture sizes.
6 Years Ago
Ice sheet mat tweak
6 Years Ago
Diffusion profile variants of LitBase & LitBlend4Way Diffusion profile for ice Icebergs & sheets converted + scene
6 Years Ago
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6 Years Ago
[D11] update some more sky assets
6 Years Ago
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
6 Years Ago
Fixed cliff and cliff_basic_snow (terrain sampling)
6 Years Ago
A bit of tidy up and an some possible optimisation
6 Years Ago
snare ik target update
6 Years Ago
Ice lakes 1-4 scenes converted. snow_balls material uses hdrp translucency.
6 Years Ago
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
6 Years Ago
Backup
6 Years Ago
Rebuilt all monument prefabs using truck models
6 Years Ago
World stack scripts re-order
6 Years Ago
Fixed vent_LOD1 read-only mesh collider errors Updated launch_site and Hapis
6 Years Ago
corrected mesh_replace on surgeon_outfit_split prefab
6 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
6 Years Ago
Fix funky viewmodel positioning when parented
6 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
6 Years Ago
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6 Years Ago
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
6 Years Ago
Tundra color correction Various foliage spawning tweaks
6 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
6 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
6 Years Ago
[D11] re-merge 40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
6 Years Ago
drum ik target updates
6 Years Ago
GenerateCliffTopology works on custom maps
6 Years Ago
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6 Years Ago
merge from instruments
6 Years Ago
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6 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
6 Years Ago
Tweaked bass third person hold position
6 Years Ago
Add channel info to debugMidi logs
6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
6 Years Ago
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6 Years Ago
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6 Years Ago
Added streaming texture search utility (editor only)
6 Years Ago
Rename "contents" garage UI title to "output"
6 Years Ago
Hide garage output when empty + fix client compile
6 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
6 Years Ago
Tweaked bass hold position
6 Years Ago
merge from main