reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Unsaved chicken name stuff
3 Months Ago
Merge from knight_armour_desc_change
3 Months Ago
Merge from Shield.Desc.Update
3 Months Ago
Scene grp script additions
3 Months Ago
Tweaked horse ground angle update rate convar values
3 Months Ago
Codegen
3 Months Ago
Texture updates
3 Months Ago
merge from primitive
3 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
3 Months Ago
Merge from main
3 Months Ago
Merge from primitive
3 Months Ago
Pants/Hoodie/Boots for v4 rig
3 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
3 Months Ago
Fix compile error
3 Months Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
3 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
3 Months Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
3 Months Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
3 Months Ago
Horse legs animator tweak, added Transparent layer detection
3 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
3 Months Ago
main -> bees
3 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
3 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
3 Months Ago
Merge from main
3 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
3 Months Ago
Null check mounted vehicle when trying to notify of player weight change
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Fix compile error from BaseRagdoll
3 Months Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Merge from preset_change_performance (still wip)
3 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
3 Months Ago
WorldSpaceGrid alignment fixes
3 Months Ago
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3 Months Ago
made it easier for the player temp ragdolls to stop
3 Months Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
3 Months Ago
Louder battering ram impact sound
3 Months Ago
primitive -> Aux2
3 Months Ago
Expand siege tower constructable deploy volume
3 Months Ago
primitive -> Aux2
3 Months Ago
merge from primitive
3 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
3 Months Ago
- Updated 4k textures for the knight armour set
3 Months Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
3 Months Ago
Travellling vendor will now break siege weapon constructables on the road
3 Months Ago
Fixed crossbow 3p arrows not updating
3 Months Ago
3 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
3 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.