reporust_rebootcancel

111,616 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Fixed inaccurate comments, etc
6 Months Ago
Gib & bullet tweaks.
6 Months Ago
Merge from elevator_parenting
6 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
6 Months Ago
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6 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
6 Months Ago
Disabled pie menu options can now run an action when clicked
6 Months Ago
Merge from main
6 Months Ago
Merge from elevator_collider_rework
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
6 Months Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
6 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
6 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
6 Months Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
6 Months Ago
Merge from main
6 Months Ago
twitch drops turntables setup
6 Months Ago
merge from main - RC
6 Months Ago
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6 Months Ago
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6 Months Ago
Fix client compile error
6 Months Ago
added underwater mask to crittermovementshader
6 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
6 Months Ago
Heli death fx
6 Months Ago
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6 Months Ago
missing textures
6 Months Ago
seaweed clump prefabs
6 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
6 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
6 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
6 Months Ago
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6 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
6 Months Ago
Updated stag ragdoll character joint limits
6 Months Ago
Add command to draw navmesh in game
6 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
6 Months Ago
missing Intersects2D function
6 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
6 Months Ago
exported edited DPV anims and created ascend/descend anims
6 Months Ago
Adding sunburn page to the DLC tab
6 Months Ago
Jungle concrete textures
6 Months Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
6 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
6 Months Ago
merge from main
6 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
6 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
6 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
6 Months Ago
fixed mistake in SquareDistance
6 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
6 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal