reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

5 Months Ago
packages-lock merge fix
5 Months Ago
Code cleanup, pairing & loading fixes
5 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
5 Months Ago
Some cleanup
5 Months Ago
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5 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
5 Months Ago
merge from 95921
5 Months Ago
merge from #95921 main
5 Months Ago
merge from branch
5 Months Ago
merge from main
5 Months Ago
Adding weekly skins - April 18 2024
5 Months Ago
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5 Months Ago
Cherry picking Unity.AI.Navigation 2022 changeset
5 Months Ago
Unity 2022 part 1
5 Months Ago
Heavy loot tweak
5 Months Ago
Delete now un-used prefabs
5 Months Ago
Merge from external_holdtobuild
5 Months Ago
Server compile fix
5 Months Ago
merge from qol_demolish_high_walls
5 Months Ago
Client compile fix
5 Months Ago
merge from qol_drag_into_backpack
5 Months Ago
merge from workbench_tax
5 Months Ago
merge from fix_foundation_debris
5 Months Ago
merge from MLRSTimer
5 Months Ago
merge from qol_c4_stuck_block_upgrade
5 Months Ago
merge from qol_demolish_high_walls
5 Months Ago
merge from external_holdtobuild
5 Months Ago
Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote) Remove promote to leader popup when looking at another player
5 Months Ago
Fixed reversed suspension on new bike model (suspension still needs other work)
5 Months Ago
Merge from child branch (don't know how that happened)
5 Months Ago
Server side check
5 Months Ago
Add holdToPlaceDuration option to construction, allows us to make an object take x seconds of holding the button to build While holding the build button the player has to remain still, any movement will cancel the build (rotating is ok) Shows a progress bar while in process Added two tips to contextually explain what's happening when the player tries to move or taps the button to build Enabled for 3 seconds on all external gates and walls
5 Months Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
5 Months Ago
Deploy guide parenting fixes, still need to fix the bounds check
5 Months Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
5 Months Ago
Cleanup
5 Months Ago
Occlude underwater rendering.
5 Months Ago
Cargo ship now docks at both harbors Cargo ship no longer decides it's target harbor on spawn, every time it hits a patrol waypoint it checks if that waypoint is a harbor approach point for a harbor it hasn't visited yet Egress time is now only started once all docking is complete, takes the lifetime of the cargo ship into account with a minimum two minute buffer after docking is completed (eg. event time is set to 10 minutes but it take 12 minutes to travel and dock at both harbors - ship will patrol for an additional 2 minutes after leaving the harbor before starting it's egress) Lots of refactors, rolled a bunch of lists into a single list with a new HarborInfo containing all the relevant information
5 Months Ago
Looping fix.
5 Months Ago
Recorder preset unsaved change
5 Months Ago
Screen shake configuration and pooling scripts.
5 Months Ago
WIP making cargo dock at both harbors
5 Months Ago
Adjust tax UI display Round up when calculating tax rates (eg. 125 cost, 10% tax = 13 extra scrap)
5 Months Ago
updating motorbike temp model/prefab
5 Months Ago
Fixed artifacts on torch flame.
5 Months Ago
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree Tax rate is assigned by workbench level, defaults are: Tier 1 = 0% tax Tier 2 = 10% tax Tier 3 = 20% tax Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%) Tax rates are displayed on the purchase button on the tech tree This tax is exclusive to the workbench, research table costs are unchanged Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
5 Months Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
5 Months Ago
Remove PingEstimator editor spam
5 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
5 Months Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes