reporust_rebootcancel

111,624 Commits over 3,928 Days - 1.18cph!

6 Months Ago
reapplying 102026 102036 102037
6 Months Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
6 Months Ago
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6 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
6 Months Ago
player update. handcuffs setup and anim set export
6 Months Ago
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6 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
6 Months Ago
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6 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
6 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
6 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
6 Months Ago
merge from radtown redux branch
6 Months Ago
Added convar 'global.disable_clouds' to disable clouds
6 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
6 Months Ago
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6 Months Ago
Merge: from main Tests: ran new unit tests - all green
6 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
6 Months Ago
subtracting 102026 102036 102037 reapplying 102046
6 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
6 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
6 Months Ago
Merge from main
6 Months Ago
Submit navmesh display line material
6 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
6 Months Ago
Merge from main
6 Months Ago
Post merge cleanup
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Fixed screen turning black when spectating a player in third person
6 Months Ago
merge from main
6 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
6 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
6 Months Ago
fixed dangling profiler sample that would stack with following sample regions
6 Months Ago
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6 Months Ago
merge from SidecarEyePos
6 Months Ago
merge from news_flex
6 Months Ago
merge from DuplicateGUIDFix
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from travelling_vendor_restock_change
6 Months Ago
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6 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
6 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
6 Months Ago
Fixed motorbike speedometer not working when reversing
6 Months Ago
Merge main -> TrainDecouplingImprovements
6 Months Ago
Flame explosive orientation tweak for code review.
6 Months Ago
Napalm fixes.
6 Months Ago
Various post playtest fixes.
6 Months Ago
Fixed fire mode switch sound being replicated
6 Months Ago
Rocket type visual consistency & napalm effect.
6 Months Ago
Merge from main