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121,138 Commits over 4,018 Days - 1.26cph!

3 Months Ago
TerrainTexturing profiling
3 Months Ago
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3 Months Ago
Damage WIP
3 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
3 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
3 Months Ago
Fixed NRE when hitting tugboat with the battering ram
3 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
3 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
3 Months Ago
3 Months Ago
Fix mini crossbow backpack offset again
3 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
3 Months Ago
Merge from main
3 Months Ago
Manifest
3 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
3 Months Ago
Fixed a bug I introduced on doors
3 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
3 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
3 Months Ago
Rotate player when rotating the static ballista
3 Months Ago
Fixed saving
3 Months Ago
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3 Months Ago
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3 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
3 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
3 Months Ago
wallpaper gallery metas
3 Months Ago
client doesn't assume player ragdoll is always lethal
3 Months Ago
don't let player mount a ragdolled horse
3 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
3 Months Ago
Cherry-pick marking DamageTracker `public`
3 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
3 Months Ago
Merge from swapover
3 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
3 Months Ago
Fixes, can mount static ballista
3 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
3 Months Ago
Mark DamageTracker `public` (again 🙄)
3 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
3 Months Ago
Mark DamageTracker `public`
3 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
3 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
3 Months Ago
Cherry-pick MemoryBlock, AllocatingMemoryBlock and DamageTracker to be used in FastDebugDraw
3 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
3 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
3 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
3 Months Ago
FastDebugDraw WIP with fucking new files
3 Months Ago
Merge from main
3 Months Ago
Correct tiger push direction
3 Months Ago
Add Assets/Scripts/Rendering/Instancing/Indirect directory, hoping that Plastic shuts up about stupid directory conflicts
3 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
3 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
3 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
3 Months Ago
merge from primitive