reporust_rebootcancel

105,841 Commits over 3,806 Days - 1.16cph!

5 Months Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
5 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
5 Months Ago
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5 Months Ago
Merge from mission_improvements_may_24
5 Months Ago
Fixed escape key not working anywhere
5 Months Ago
viewmodel updates inc bolt states & triggers
5 Months Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
5 Months Ago
viewmodel updates
5 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Merge from main
5 Months Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
5 Months Ago
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5 Months Ago
More fucking around with Unity.AI.Navigation
5 Months Ago
Analytics for asset warmup & prefab warmup
5 Months Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
5 Months Ago
merge from fix_ammo_unload_drop
5 Months Ago
merge from fix_pickafriend_dark_colors
5 Months Ago
merge from fix_broken_minigun_delete_ammo
5 Months Ago
merge from fix_place_foundation_under_floor/roof
5 Months Ago
merge from reduce_server_tags/compact
5 Months Ago
merge from tutorial_terrain_splat_issues
5 Months Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
5 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
5 Months Ago
Missed pathing files
5 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
5 Months Ago
Added Ackermann steering to target
5 Months Ago
Client IO lines parenting (missed some files)
5 Months Ago
5 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
5 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
5 Months Ago
Initial test scene and client and server script setup
5 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from harmony2_3
5 Months Ago
merge from fix_spawn_map_entities
5 Months Ago
merge from fix_safezone_backpack_drop
5 Months Ago
Changed wire culling to per-pixel; disabled by default on materials
5 Months Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
5 Months Ago
Formatting changes
5 Months Ago
Added support for saving of database and removing items
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
5 Months Ago
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5 Months Ago
merge from qol_rotate_vending_machine
5 Months Ago
merge from tutorial_gun_unlock
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
restore 96033 mission_improvements_may_24
5 Months Ago
Compile fix