126,678 Commits over 4,109 Days - 1.28cph!
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
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ColorEx/VectorEx additions
Fix for server NGSS_Directional error
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
Excavator now harvests metal ore and not metal fragments
Fixed train wagon b missing mats
Fixed minecart missing mats
Centralised UI styles system
Scene backup.
Some prefab & mat fixes.
Fixed water volume popping out of terrain with the new blend map
merge from giant_excavator_monument/excavator_fixes
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
added metal fragment mining option
balanced resources
output pile has 36 slots
output pile overflow no longer outputs at 0 0 0
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cherry picking
37327 (TriggerForce)
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
[D11][UI] Disable Background blur and vignette when not in use
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
Excavator terrain blending and splat fixes
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
[D11][UI] Fix for bottom bar transition
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
Small optimisation to Climate.GetRain
Optimised WeatherEffect.LateUpdate
[D11] Teleport to position with rotation
[D11] accidentally checked in server's project settings.
Moved filesystem shit to Rust.Filesystem
Moved localization shit to Rust.Localization