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126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
6 Years Ago
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6 Years Ago
Toggle control
6 Years Ago
ColorEx/VectorEx additions
6 Years Ago
Fix for server NGSS_Directional error
6 Years Ago
server fix
6 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
6 Years Ago
Slider fixes
6 Years Ago
progress
6 Years Ago
merge from main
6 Years Ago
Trainyard S2P
6 Years Ago
Excavator now harvests metal ore and not metal fragments
6 Years Ago
Fixed train wagon b missing mats
6 Years Ago
Fixed minecart missing mats
6 Years Ago
Centralised UI styles system
6 Years Ago
Scene backup. Some prefab & mat fixes.
6 Years Ago
Fixed water volume popping out of terrain with the new blend map
6 Years Ago
CraggyIsland clean up
6 Years Ago
Phrases
6 Years Ago
merge from giant_excavator_monument/excavator_fixes
6 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
6 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
6 Years Ago
Ship progress
6 Years Ago
More info
6 Years Ago
out of bounds blockers
6 Years Ago
6 Years Ago
network++ save++
6 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
6 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
6 Years Ago
Cherry picking 37327 (TriggerForce)
6 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
6 Years Ago
Backup
6 Years Ago
[D11] Define fix
6 Years Ago
Rust.UI controls
6 Years Ago
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
6 Years Ago
[D11][UI] Disable Background blur and vignette when not in use
6 Years Ago
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
6 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
6 Years Ago
Excavator terrain blending and splat fixes
6 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
6 Years Ago
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
6 Years Ago
LightLOD job processor
6 Years Ago
[D11][UI] Fix for bottom bar transition
6 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
6 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
6 Years Ago
Small optimisation to Climate.GetRain
6 Years Ago
Optimised WeatherEffect.LateUpdate
6 Years Ago
[D11] Teleport to position with rotation
6 Years Ago
[D11] accidentally checked in server's project settings.
6 Years Ago
Moved filesystem shit to Rust.Filesystem Moved localization shit to Rust.Localization