reporust_rebootcancel

106,559 Commits over 3,836 Days - 1.16cph!

8 Years Ago
water purifier functionality
8 Years Ago
Caught fish sounds (fish trap)
8 Years Ago
Sound & mix tweaks
8 Years Ago
merge from main
8 Years Ago
silencer changes
8 Years Ago
changed the default Editor Inventory Loadout back to the previous one
8 Years Ago
instahit tweaks
8 Years Ago
checking in the previous RustPlayerSkeleton.asset
8 Years Ago
Deleting the old player Animations folders/files
8 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
8 Years Ago
fixed the player_model prefab so it uses the new anim controller
8 Years Ago
optimized and improved the look of the all of the player movement animations
8 Years Ago
AntiHack has instahit convar
8 Years Ago
merge from main
8 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
8 Years Ago
Merge from main
8 Years Ago
Fixed remaining gl issues
8 Years Ago
Adjusted default AntiHack parameters
8 Years Ago
AntiHack keeps track of kicks and bans
8 Years Ago
Prevent movement layer is included in AntiHack checks
8 Years Ago
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8 Years Ago
missing
8 Years Ago
baseline for water purifier/desalinator
8 Years Ago
instahit fix can no longer codelock fish traps ( wow )
8 Years Ago
Couple edit-mode more fixes
8 Years Ago
Improved quit to editor handling of when revz is enabled
8 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
8 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
8 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
8 Years Ago
Fixed turret LOS check ignoring cave triggers
8 Years Ago
Vis.Colliders handles terrain triggers
8 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
8 Years Ago
Fixed world models / ragdolls ignoring cave triggers
8 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
8 Years Ago
Tightened valid cupboard deployment angle
8 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
8 Years Ago
Dialed back hemp tint randomization
8 Years Ago
Reduced driftwood density
8 Years Ago
Wild corn & pumpkins always spawn next to rivers
8 Years Ago
Fixed plant skins missing from asset bundles
8 Years Ago
Compile fix
8 Years Ago
Merge from decay_reboot Network++
8 Years Ago
Merge from main
8 Years Ago
Updated Rust.Data plugin
8 Years Ago
Added hemp seeds and hemp farming Network++
8 Years Ago
Fixed plant planting and harvesting particle effect rotations
8 Years Ago
Plant server convars actually do what they claim to do
8 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
8 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
8 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time