113,149 Commits over 3,928 Days - 1.20cph!
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Fixed errors if more than 400 items in steam inventory
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
Merged back fixed version of
17527
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Consoles hate linq.. fuck this shit
Added batching to non-moving parts of shop fronts
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Trimmed steam specific stuff
Forced sign shader recompile
Fixed fantastic graphics preset having fucked up shadow cascade settings
Fixed a bunch of items not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed Racing Stripes Chest Plate not being for sale
tweaked revolver view model animations
Fixed inventory NRE on startup
Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
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fix for crude barrel drops
downsized furnace cookie
added furnace light dancing
Merged blend layer shader changes
Added combining a low-freq mask (alpha) in blend layer
Fixed name tags on sleepers sometimes not disabling completely
increased watercatcher health
water catchers catch way more water (from fog)
Disabled PropRenderer.Update
prepare prefabs (dropped waterbottle fix)
Server update schema periodically
Various script optimizations
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
water bottle world model drop + LODS
water bottle holdtype
Reduced mesh decal renderer update overhead
cheap fix for buggy flashlights