113,157 Commits over 3,928 Days - 1.20cph!
m92 pistol viewmodel / worldmodel / sounds
Added culling volumes to medium caves
Added culling volumes to small caves
Added custom inspector for setting up culling volumes
Can view workshop items by type
Fixed missing item in the editor builder loading
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Webrcon reply with error on running missing command
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Fixed delay on some objects before they turn visible
Fixed duplicates in the culling volume manager
Enforcing specularity-based dielectric
Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader
Final gbuffer layout
Implemented culling volumes for interior environments
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Menuscreen works, Navigation with gamepad works
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Should fix inconsistent emission on some workshop skins
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
Fix for misaligned leather gloves
Increase built time timeout
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
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Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Portacabin progress. Added wooden variants
backup harbor_1
concrete kerb trims and prefabs for grounds
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode