reporust_rebootcancel

106,086 Commits over 3,806 Days - 1.16cph!

9 Months Ago
Ping all of the building blocks that need to be upgraded
9 Months Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
9 Months Ago
all ref models for twitch drops render scene
9 Months Ago
Processed textures as forced by Unity
9 Months Ago
Added texture preprocessor to disable crunch by default
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
9 Months Ago
Extra assets
9 Months Ago
Poster scene backups
9 Months Ago
Added new truck models
9 Months Ago
City hall exterior greybox update
9 Months Ago
3p anim wip
9 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
9 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
9 Months Ago
Only network contents of backpack to the player wearing it
9 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
9 Months Ago
Added tweening to vendor list
9 Months Ago
Slimmed down icons and text. Thinned divider.
9 Months Ago
Redone colouring and layout on single vendor
9 Months Ago
player update. edited crossbow holster position on entity
9 Months Ago
Second fix attempt for PostProcessLayer material error when joining a server
9 Months Ago
Player shown toast if machine has no sell orders.
9 Months Ago
Prevented vendors list from being null
9 Months Ago
Codegen, manifest
9 Months Ago
Protobuf gen
9 Months Ago
Merge from metal_detector
9 Months Ago
merge from main
9 Months Ago
Merge from main
9 Months Ago
Compile fix
9 Months Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
9 Months Ago
Recent textures to HQ when applicable
9 Months Ago
Fix attempt for PostProcessLayer material error when joining a server
9 Months Ago
Subtracted 91126, 91129, 91131 (nuking streaming for merge)
9 Months Ago
Material fixes
9 Months Ago
Subtracted 91121, 91122 (nuking streaming for merge)
9 Months Ago
Disable vm bob & sway when in sweet spot scanning mode
9 Months Ago
Merge from main
9 Months Ago
Reduce scan duration from 3->2 seconds
9 Months Ago
Merge from main
9 Months Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
9 Months Ago
oilrig trims textures - reduced noise over painted variants
9 Months Ago
merge from shelter_lock_fix
9 Months Ago
merge from b_shotgun
9 Months Ago
merge from shader-memory-review2
9 Months Ago
merge from youtooz_deployables
9 Months Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
9 Months Ago
Merge from tutorial_island
9 Months Ago
More videos
9 Months Ago
Progress