112,061 Commits over 3,928 Days - 1.19cph!
Added a fix for the flare regression, and made it behave better from the side.
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Merged main into io_seismic_sensor
Enabled IO wiring near attack heli too
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Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
Weekly Skins - Junkernaught BAR
Weekly skins - Blackguard chestplate
Weekly Skins - Volcanic Rock
Weekly skins - Tiger Stripes MP5
merged new ammunition model branch into blunderbus branch
Weekly Skins - Blackguard Metal Facemask
merge from client_tickrate_increase
merge from skin-bundles-2024-05
merge from anti_rad_tea_rework
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
Industrial crafter now correctly gets collapsed
Motorbike suspension work
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
New sidecar bike entity setup
Remove my old sidecar bike
Motorbike suspension set up, + refactoring, + kickstand
Don't collapse a RendererLOD if any renderer has children
Fix some method names
Subtract
97528, was meant to be shelved
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
Merge from hackweek_renderlod_collapse
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
Expose radiation resistance on the consumable information panel
Removed radiation exposure resistance from anti rad tea, it doesn't really work
Now exclusively provides radiation damage resistance (15%,30%,45%)
vm handcuffs:
- added vm rig base file
- added anims and animator
- added viewmodel prefab
- set entity to use new vm prefab
- renamed models to match conventions
Wire clearing working properly from both sides with slack levels
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merge from wiretool_fixes2
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merge from roman_candles_limit
cherrypicking fix_demolish_radial_menu_order
cherrypicking favorites_cached