reporust_rebootcancel

106,086 Commits over 3,806 Days - 1.16cph!

9 Months Ago
Merge from main
9 Months Ago
Merge from light_test
9 Months Ago
merge from sky_lantern_height_fix
9 Months Ago
merge from nvg_fisheyedistortion_fix
9 Months Ago
merge from cactus_vs_scientist
9 Months Ago
merge from switch_passthrough_fix
9 Months Ago
merge from waterpump_grav_combiner_fix
9 Months Ago
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9 Months Ago
Clean up logs
9 Months Ago
Parent merge
9 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
9 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
9 Months Ago
Redone and broke shelter map markers again
9 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
9 Months Ago
Fixed client build issue - still to fix marker loading
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Merge from reduce_held_entity_item_counts
9 Months Ago
Further adjustments to overall vendor list
9 Months Ago
Add -noconsole command line option to disable the console handling on windows dedicated servers Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
9 Months Ago
Aspect ratio fitted scrollview
9 Months Ago
network++
9 Months Ago
merge from backpacks
9 Months Ago
Disable UI
9 Months Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
9 Months Ago
Clean up
9 Months Ago
Dynamically pick correct heading
9 Months Ago
Some refactor
9 Months Ago
merge from 3p_speargun_offset_fix
9 Months Ago
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9 Months Ago
merge from decal_lod_fix
9 Months Ago
Move some code away from UI
9 Months Ago
merge from neon_sign_stacking
9 Months Ago
merge from hostile_countdown_tooltip
9 Months Ago
reapplying 91318
9 Months Ago
merge from vm_boneknife_throw_release_fix
9 Months Ago
compile fixes
9 Months Ago
fixed pink mats
9 Months Ago
merge from main
9 Months Ago
helipad progress
9 Months Ago
Test
9 Months Ago
merge from weaponrack_instruments
9 Months Ago
merge from burst_module_size_fix
9 Months Ago
merge from hammer_repair_cost_comp_fix
9 Months Ago
merge from chainsaw_sleep_fix
9 Months Ago
merge from loot barrels fixes
9 Months Ago
Light changes wip
9 Months Ago
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9 Months Ago
Merge from media_projects
9 Months Ago
Added server.industrialTransferStrictTimeLimits convar Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs) Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly