reporust_rebootcancel

106,073 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Merge from copypaste
8 Months Ago
Fixed some rotation and parenting issues
8 Months Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
8 Months Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
8 Months Ago
merge from main
9 Months Ago
Merge from main
9 Months Ago
Added model pre processor setting default mesh compression off
9 Months Ago
Merge from main
9 Months Ago
Explosive ammo
9 Months Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
9 Months Ago
Added Nacho's small backpack art
9 Months Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
9 Months Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
9 Months Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
9 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
9 Months Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
9 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
9 Months Ago
Fixed issues with double adding to limited list.
9 Months Ago
Fixed removal from list
9 Months Ago
merge from main
9 Months Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
9 Months Ago
Redone limited shelter list setup for removal/addition
9 Months Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
9 Months Ago
Removed reliance on owner id
9 Months Ago
Added protobuf messages
9 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
9 Months Ago
WIP 3rd person anim code. RPC tweaks/checks.
9 Months Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
9 Months Ago
3p anim updates
9 Months Ago
override update
9 Months Ago
stopped vm casting shadows
9 Months Ago
3p folder changes
9 Months Ago
added 3p anims & updated override controller
9 Months Ago
fix 2
9 Months Ago
speargun entity offset fix
9 Months Ago
3p anim and override controller updates
9 Months Ago
Merge from metal_detector
9 Months Ago
Merge from main
9 Months Ago
Merge from light_test
9 Months Ago
merge from sky_lantern_height_fix
9 Months Ago
merge from nvg_fisheyedistortion_fix
9 Months Ago
merge from cactus_vs_scientist
9 Months Ago
merge from switch_passthrough_fix
9 Months Ago
merge from waterpump_grav_combiner_fix
9 Months Ago
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9 Months Ago
Clean up logs
9 Months Ago
Parent merge
9 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
9 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
9 Months Ago
Redone and broke shelter map markers again