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106,893 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Rendering but no color or rotation
1 Year Ago
ferry terminal interior wip
1 Year Ago
Fixed caustics bugs, caustics also now show underneath the water plane.
1 Year Ago
merge from scarecrow_ai
1 Year Ago
throw&aimtweaks
1 Year Ago
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1 Year Ago
Scarecrow breathing audio toggles
1 Year Ago
AI target/hostile checks for scarecrow targets
1 Year Ago
merge from scarecrow_ai
1 Year Ago
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1 Year Ago
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1 Year Ago
Attempt to enable instancing in standard shader
1 Year Ago
Widened train engine parent triggers a little further
1 Year Ago
Compile fix
1 Year Ago
Fixed situations where we tried to get the value of a set of cards on the client when some were actually unknown (and therefore calculated as the default two of spades). Dealer now correctly knows if it got Blackjack and puts on its cool shades.
1 Year Ago
GPU instancing on some mats & texture import optimization
1 Year Ago
A few general adjustments
1 Year Ago
Final pikes iteration Scene backup
1 Year Ago
Fixed card content not showing up anymore
1 Year Ago
Calculate greatest common denominator for payout ratios and show them as a nicely formatted string on the main monitor (so that the ratio string is formed programmatically, and we don't have to worry about it not matching up if we change payouts in the future)
1 Year Ago
Card table on test map
1 Year Ago
Reinstate a couple of things that I needed to stomp on merge
1 Year Ago
Merge Main -> Blackjack
1 Year Ago
Update loot panels before merge
1 Year Ago
LOD handling for pipes
1 Year Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
1 Year Ago
Added support for conveyors to specify a maximum amount to move per tick, so large stacks of items will get moved gradually Set to 128 for now, will need revisiting
1 Year Ago
Add some basic analytics for halloween event
1 Year Ago
Fixed default inventory editor loadout not working
1 Year Ago
Skinnable setup
1 Year Ago
Remove the countdown text
1 Year Ago
Use Canvas enable/disable instead of gameobject SetActive (performance). Show dealer's card value as "Bust!" if over 21. Fit a card value of 10 on one line.
1 Year Ago
Zeroed the prefab because OCD
1 Year Ago
"Place Bets" display
1 Year Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
1 Year Ago
Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
1 Year Ago
Scene backup Tuna wall light fix
1 Year Ago
Update the dealer's cards between rounds
1 Year Ago
Keep showing dealer cards after round ends
1 Year Ago
Added all train cars to BillBTestMap
1 Year Ago
Concrete cracks decals and prefabs
1 Year Ago
wooden benches meshes and prefabs
1 Year Ago
Merge from main -> canvas_disabler
1 Year Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
1 Year Ago
throw tweaks
1 Year Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
1 Year Ago
merge from horse_lootpanel_fix
1 Year Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
1 Year Ago
Replicated original erratic scarecrow movement