reporust_rebootcancel

106,897 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
1 Year Ago
merge from horse_lootpanel_fix
1 Year Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
1 Year Ago
Replicated original erratic scarecrow movement
1 Year Ago
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1 Year Ago
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1 Year Ago
Card backings for the monitor UI
1 Year Ago
merge from scrapheli_safezone_fix
1 Year Ago
Assets & scenes dump (from backup)
1 Year Ago
Merge from root
1 Year Ago
Merge from main
1 Year Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
1 Year Ago
Base media directory cleanup/purge
1 Year Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
1 Year Ago
Show the dealer's cards on the monitor. Fix server-side errors.
1 Year Ago
Card spacing code (dealer)
1 Year Ago
Small secret blackjack Halloween mode for players to discover next year
1 Year Ago
General blackjack face stuff + other UI stuff
1 Year Ago
Added some temporary icons for industrial entities
1 Year Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
1 Year Ago
Don't show IO information in inventory for strobe light and fog machine
1 Year Ago
Added a toggle electrical input to the fog machine
1 Year Ago
Merge from main
1 Year Ago
Added a toggle electrical input for strobe lights
1 Year Ago
Fixed errors when merging
1 Year Ago
Scanlines and dirt for the blackjack monitor UI
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
1 Year Ago
Consolidated surface masks into one
1 Year Ago
More throwing wip. Custom chase and attack states.
1 Year Ago
steamnagleflush true by default
1 Year Ago
CodeGen
1 Year Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
1 Year Ago
Initial basic thrown weapon support for NPCPlayer
1 Year Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
1 Year Ago
AI design update
1 Year Ago
merge from eos_eac_7
2 Years Ago
Backups
2 Years Ago
Material fixes, unsaved camera anims
2 Years Ago
Blueprints + HQ tools backup
2 Years Ago
Prevent new idles from playing while the layer weight is 0
2 Years Ago
Merge from root
2 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
2 Years Ago
Moar directory changes
2 Years Ago
Re-added missng assets. Moved lbj_cinematic rig to media directory.
2 Years Ago
A green light for the CRT
2 Years Ago
Basic UI refresh methods
2 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
2 Years Ago
Visual tick rate thing that I'm probably not actually going to use. Committing this so I can go back if I regret deleting it
2 Years Ago
Merge from invoke_performance