reporust_rebootcancel

106,893 Commits over 3,836 Days - 1.16cph!

1 Year Ago
World model setup
1 Year Ago
Media greybox scene fix (removed broken dependencies)
1 Year Ago
Scene + anim backup
1 Year Ago
Added a MaterialParameterToggle component that can toggle the detail layer of a material on/off
1 Year Ago
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
1 Year Ago
█▊▇▍▊▄▍▌▍▌▅▅█ ▆▄▄▋▍
1 Year Ago
▍▇▊▋▅ ▅█▇ ▌█ █▇▋▋▇▇ ▇▆▍▄▌▋▇▍ █▄▋▉█▋▌ ▋▆▋█▌ █▍▇▋▉▊▆▍▅▌
1 Year Ago
Fixed albedo, shadow fix
1 Year Ago
Fixed shadows not rendering.
1 Year Ago
▌█▋▍▍▉▇▋██▉▆▅ ▊█▉ ▄▉▆_▉▆▅_▋ ▉▋▊█▋▍▄
1 Year Ago
Spread out fireballs on screen
1 Year Ago
▅▄▆▍▋▅▅_▆▌▊▌_▇▋▄▍█ ▍█▄▊▊ ▍▍▌▆█ ▅▋▉ ▍▍▇▇▍▆█▍ ▅▌▉▍▌▍
1 Year Ago
Dynamic flame WIP
1 Year Ago
merge from halloween2022
1 Year Ago
▄▆▄▊▍▍█▆▅█ █▊▊▍▋▊▇ ▋▍▇▌, █▍▋▊▊▄▍▍, ▅▋▋▍▋▅ ▅▍▄▌▅
1 Year Ago
Warehouse progress
1 Year Ago
▄▊▊▆▄ ▆▉▆▌ ▊▍▅_▆▍▇_█
1 Year Ago
Created benchmark for fireballs
1 Year Ago
improvements to tess factor calculations
1 Year Ago
TogglePlayerMovement Client RPC
1 Year Ago
added attack anims
1 Year Ago
More placeholder stuff
1 Year Ago
▊▍▉▌▌▆▇ ▆▌▋▅▊▆.▉▅ █▌▉█▇█
1 Year Ago
█▊▍▄▆▆▋▆▌▌ ▆▇▋█▉██▊▆
1 Year Ago
ferry terminal interior wip added some new ceiling light props
1 Year Ago
▌▉▄▊▄ ▅▊▋▄ ▆▅▍▍
1 Year Ago
Add Halloween Logo
1 Year Ago
displacement can be controller by vertex alpha
1 Year Ago
▉▊▄ █▉ ▇▅▊▋▉▋▅▄ ▉▊▌ ▇▄▋▊▄▌▊ ▊█▍▄▇▄
1 Year Ago
Don't shrink the "10" card number, it just looks bad
1 Year Ago
Functional inputs UI for the small screens + other content on them. Better method for getting a list of current inputs.
1 Year Ago
Added some pipe detail
1 Year Ago
Added PipeMesh, renders a curvy pipe mesh given a set of positions
1 Year Ago
Some UI setup of the small screen, and other fixes
1 Year Ago
volume & voice limiting tweaks for inventory UI sounds
1 Year Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
1 Year Ago
Fix unassigned train parent triggers in this branch (due to creating the standard train trigger)
1 Year Ago
Unsaved
1 Year Ago
1 Year Ago
Fixed the console colours not working anymore in this branch
1 Year Ago
▆▍▌ ▄▇ ▇▍▊▌▊ ▍▊▄▆█▌▉▅ ▇█▍▍ ▍▄▍ ▊▇█▊
1 Year Ago
Merge from static_group
1 Year Ago
▅▇█▊█ ▊▄▊▉ ▍█▄▊/▆▄▉▋▍▆▋▊█▊▇▋▇
1 Year Ago
Code review: properly fix SetVisible not working on MeshCull components. Added a force optional paramter to SetVisible. MeshCull components were remembering their state when they were disabled, when entering the HLOD bounds LODComponents are told to become visible and then adjust based on LOD however MeshCull components would ignore this as their saved state wouldn't have changed. Once in this state the MeshCUll component would think it was disabled, but it's mesh was actually visible. This likely wouldn't have been problematic if the player came into range via a CullingVolume as the player would be closer to the renderer as opposed to hundreds of metres away in the case of a HLOD component, however I've applied the same fix in that case.
1 Year Ago
Changed halloween.enabled from ServerVar to ReplicatedVar so that client-side entities can check whether it's currently enabled.
1 Year Ago
Code review: use enabled state instead of ToggleEnabled method
1 Year Ago
Dynamic torch flame WIP
1 Year Ago
Merge from main
1 Year Ago
▍███▍ ▍▊▊▇▆ - ▅▆▌▄▄ ▇▉▋▄▌, ▇▄▍▍▋▍▍▍▇, ▍▉▄█▄▇▄▅, ▊▊▌▌█▌▊ ▊▌█▉▉▊, ▌▉▍ ▅▌▍█▉▋▄ ▍▊▇▇▊▄▌▌▊ ▍▅▌▄▅▄
1 Year Ago
▍▌▄▄ ▄▅▋▊▄▉▊▊