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124,176 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
Fixed brutalist still using HQM instead of stone
1 Year Ago
Fixed shader and script compile errors
1 Year Ago
Particle soft fade modulation test for Petur (6point shader)
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Entrance collider
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
1 Year Ago
Fixed dof_deckard convar logic
1 Year Ago
Matched deckard sensor size list to our existing sensor list
1 Year Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
1 Year Ago
merge form main
1 Year Ago
merged from terrain-shader-fix
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from tc_layout_update
1 Year Ago
Only allow players to place walls at the correct rotation, no soft side facing out
1 Year Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
1 Year Ago
Switched my inventory loadout back to standard rocket launcher
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage
1 Year Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
1 Year Ago
Removed accidental include
1 Year Ago
Entrance LODs
1 Year Ago
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1 Year Ago
Added Match Main Camera toggle to sync settings with in-game DoF + removed auto focus option + added dof_deckard convar
1 Year Ago
Separate tutorial bear AI design.
1 Year Ago
Sensor size matches main camera by default
1 Year Ago
Grouped settings with foldouts
1 Year Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
1 Year Ago
Compile fix
1 Year Ago
Minor edit to SceneLoader; formatting
1 Year Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
1 Year Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
1 Year Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Improved compile fix
1 Year Ago
Added scene loader script - top menu to quickly load specific editor scene files
1 Year Ago
Layout tweaks
1 Year Ago
Quick compile fix, needs a proper fix