reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Base media directory cleanup/purge
3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.
3 Years Ago
Card spacing code (dealer)
3 Years Ago
Small secret blackjack Halloween mode for players to discover next year
3 Years Ago
General blackjack face stuff + other UI stuff
3 Years Ago
Added some temporary icons for industrial entities
3 Years Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
3 Years Ago
Don't show IO information in inventory for strobe light and fog machine
3 Years Ago
Added a toggle electrical input to the fog machine
3 Years Ago
Merge from main
3 Years Ago
Added a toggle electrical input for strobe lights
3 Years Ago
Fixed errors when merging
3 Years Ago
Scanlines and dirt for the blackjack monitor UI
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
3 Years Ago
Consolidated surface masks into one
3 Years Ago
More throwing wip. Custom chase and attack states.
3 Years Ago
steamnagleflush true by default
3 Years Ago
CodeGen
3 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
merge from eos_eac_7
3 Years Ago
Backups
3 Years Ago
Material fixes, unsaved camera anims
3 Years Ago
Blueprints + HQ tools backup
3 Years Ago
Prevent new idles from playing while the layer weight is 0
3 Years Ago
Merge from root
3 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
3 Years Ago
Moar directory changes
3 Years Ago
Re-added missng assets. Moved lbj_cinematic rig to media directory.
3 Years Ago
A green light for the CRT
3 Years Ago
Basic UI refresh methods
3 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
3 Years Ago
Visual tick rate thing that I'm probably not actually going to use. Committing this so I can go back if I regret deleting it
3 Years Ago
Merge from invoke_performance
3 Years Ago
Added InstancedEntityRenderer to render entities without gameobjects
3 Years Ago
Directory updates
3 Years Ago
Merge from main
3 Years Ago
Send reduced information about building blocks to the client and track in custom network manager
3 Years Ago
Show some of the monitor background texture through the UI in the best way we can (canvas blending options suck)
3 Years Ago
Scene directory + animation backups (lumberjack_pack)
3 Years Ago
Merge from root
3 Years Ago
Directory remove (lumberjack_pack)
3 Years Ago
Scene + anim backups (idle_tests)
3 Years Ago
Alpha edits etc
3 Years Ago
Unsaved
3 Years Ago
Directory remove (idles_test)