121,817 Commits over 4,048 Days - 1.25cph!
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
Fixed extra cursed levitating cauldron (using incorrect layers)
Fixed camper BBQ output slots sometimes show as locked
Merge from FixB - resolves all outstanding known issues relating to layer changes.
Seedling destroy fix option B: Revert all ragdoll layer changes on plants, and remove ragdoll collision from the vehicle layer again
Seedling destroy fix option A: Allow Melee attacks to hit the Debris layer
Merge from main -> performance_sampling
Nucelar missile silo progress
Finished all LOD0 meshes and placed prefabs in the scene
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
Fixed sample navmesh issue in positiontracker when switching nav types
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
Added a compass pet marker.
merged from lumberjack_eyes_fix
Remove hidden inventory slots on workbench
full manifest rebuild - build times
merge from lumberjack_skins
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field
Added "Tools/Skins/Find redirect issues"
Fixed some issues with DLC handling
Prevent duplicates appearing in the skin picker in some cases
Tuna can wall light refresh
Repair bench now works with redirects without skin assets
Possible fix for world pos info not showing world info non-admins
First pass on allowing redirect skin items to work without skin assets
Added support for crafting Items via craft menu
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
Lumberjack tool skin files
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
Merge from main -> performance_sampling
Perf 6 will show CPU time of various unity update methods
cached texture fix on pickaxe and hatchet viewmodel
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textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions